ottawa-
Name history of ottawa-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ottawa- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).
Compared with 2,420 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.2%).
Utility and deaths
Average7.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.01.
Damage per round (ADR)
Best month: August 2026 with 82.1. Last 3 months: 71.7 (at the start 72.0). Clearly below the average (80.9).
Share of headshot kills
Best month: November 2026 with 53%. Last 3 months: 49% (at the start 39%). Just below the average (50%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 52% (at the start 44%). Slightly above the average (50%).
Best month: November 2026 with 2,322. Last 3 months: 2,307 (at the start 1,997).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 265 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ottawa- loses the most ELO in match 4 of the day: −47 ELO, 43% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Cache
- Longest win streak: 7 wins in a row · Ancient
- Reached level 10 · Mirage
- Highest rating in a match: 2.07 · Dust 2
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 265 matchesCompared with players on the same level who have at least 15 matches on the map.
How ottawa- plays
Across 265 matches ottawa- averages K/R 0.66 and ADR 73.9; the rating across the 215 rated matches is 0.96. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 70 of 215 matches the rating was 1.10 or higher (33%), in 94 it was below 0.90. In 214 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: November 2026 at 1.01. ottawa- loses the most ELO in match 4 of the day (−47 ELO, win rate 43%). Things go best on Anubis (+45 ELO, win rate 42%). From match no. 5 of the day on, things go best: 68% win rate, +21 ELO. Improved over the last three months: K/R +0.04, Headshots +10 pp, Win rate +8 pp, ELO +310. Unchanged in recent months: ADR at 71.7. Last 30 days: 102 matches, win rate 47%, net ELO +80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.