otixx666

Georgia
On FACEIT since 2025 98 matches tracked 36 matches in 30 days
Last updated:

How does otixx666 play?

Rating 1.04 K/R 0.75 ADR 80.8 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 98 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.2
Knife kills 3 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 75%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 12x 4K, 0 aces in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +491
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.1
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
27 matches · 41% win rate
In match 2 of the day −22 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −29 ELO, win rate 45%

otixx666 loses the most ELO on Dust 2: −51 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Reached level 10 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 49%
0.81 better than 80%
87.5 better than 81%
1.12 better than 78%
55% of 172 duels better than 72%
57% of 30 situations better than 92%
Dust 227
41% better than 16%
0.74 right on the average
76.7 better than 30%
1.02 better than 47%
47% of 122 duels better than 29%
39% of 18 situations better than 53%
Ancient13
38% -
0.67 -
77.7 -
0.91-
49% of 57 duels -
27% of 11 situations -
Anubis10
70% -
0.83 -
87.3 -
1.16-
50% of 30 duels -
33% of 9 situations -
Nuke6
50% -
0.67 -
70.4 -
0.91-
50% of 26 duels -
50% of 6 situations -
Inferno3
67% -
0.62 -
66.1 -
0.92-
17% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How otixx666 plays

Across 98 matches otixx666 averages K/R 0.75, ADR 80.8 and a rating of 1.04. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 41 of 98 matches the rating was 1.10 or higher (42%), in 34 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: November 2026 at 1.11. otixx666 loses the most ELO on Dust 2 (−51 ELO, win rate 41%). Things go best on Mirage (+21 ELO, win rate 51%). Improved over the last three months: Win rate +12 pp, ELO +491. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.1. Last 30 days: 36 matches, win rate 64%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.