oti

Austria
On FACEIT since 2018 213 matches tracked 26 matches in 30 days
Last updated:

How does oti play?

Rating 1.19 K/R 0.86 ADR 91.0 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 213 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 2.8
Knife kills 2 in 213 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 49x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Headshots +4 pp, Win rate +14 pp, ELO +308
= Stayed the same
K/R at 0.87, ADR at 92.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
20 matches · 70% win rate
In match 4 of the day −26 ELO
26 matches · 38% win rate
Between 0:00 and 6:00 −25 ELO, win rate 42%
On Saturdays −25 ELO, win rate 47%

oti loses the most ELO on Ancient: −26 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.50 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
48% better than 32%
0.90 better than 95%
92.8 better than 90%
1.24 better than 92%
55% of 442 duels better than 68%
36% of 42 situations better than 42%
Mirage68
53% better than 53%
0.86 better than 88%
91.0 better than 87%
1.21 better than 88%
54% of 414 duels better than 63%
37% of 41 situations better than 47%
Inferno30
67% better than 78%
0.86 better than 79%
95.6 better than 89%
1.21 better than 77%
57% of 205 duels better than 65%
42% of 12 situations better than 53%
Ancient20
70% better than 94%
0.76 better than 54%
87.1 better than 73%
1.04 better than 47%
49% of 128 duels better than 33%
20% of 10 situations better than 11%
Nuke8
25% -
0.74 -
76.2 -
0.99-
53% of 34 duels -
33% of 6 situations -
Anubis6
33% -
0.82 -
91.3 -
1.10-
33% of 30 duels -
60% of 5 situations -
Cache4
25% -
0.65 -
72.8 -
0.96-
41% of 29 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oti plays

Across 213 matches oti averages K/R 0.86, ADR 91.0 and a rating of 1.19. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 122 of 213 matches the rating was 1.10 or higher (57%), in 49 it was below 0.90. In 138 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: September 2026 at 1.31. oti loses the most ELO on Ancient (−26 ELO, win rate 70%). Things go best on Mirage (+42 ELO, win rate 53%). From match no. 5 of the day on, things go best: 68% win rate, −11 ELO. Improved over the last three months: Rating +0.06, Headshots +4 pp, Win rate +14 pp, ELO +308. Unchanged in recent months: K/R at 0.87, ADR at 92.5. Last 30 days: 26 matches, win rate 65%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.