otaoyagi-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 835 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average50% headshots and so clearly above the average (45%).
Impact
AverageExactly 2 kills in 13.7% of rounds and so slightly above the average (12.9%).
Utility and deaths
Weakness0.07 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.85. Last 3 months: 0.70 (at the start 0.78). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months: 0.96 (at the start 1.08). Slightly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 88.3. Last 3 months: 74.6 (at the start 82.0). Slightly below the average (79.1).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 47% (at the start 52%). Slightly above the average (45%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 54% (at the start 56%). Clearly above the average (51%).
Best month: October 2026 with 1,621. Last 3 months: 1,050 (at the start 1,386).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
otaoyagi-_- loses the most ELO on Dust 2: −84 ELO, 59% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 39 · Dust 2
- Highest rating in a match: 2.26 · Mirage
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How otaoyagi-_- plays
Across 221 matches otaoyagi-_- averages K/R 0.74, ADR 78.4 and a rating of 1.02. Biggest strength: Headshot rate at 50%, better than 76% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 61 matches. In 85 of 221 matches the rating was 1.10 or higher (38%), in 89 it was below 0.90. In 181 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. otaoyagi-_- loses the most ELO on Dust 2 (−84 ELO, win rate 59%). Things go best on Mirage (+34 ELO, win rate 56%). Got weaker: K/R −0.08, Rating −0.12, ADR −7.4, Headshots −5 pp, ELO −336. Unchanged in recent months: Win rate at 54%. Last 30 days: 32 matches, win rate 44%, net ELO −64.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.