oskarkz

Kazakhstan
On FACEIT since 2016 118 matches tracked 61 matches in 30 days
ELO ▲ 131
2,229
30-day peak: 2,232
Rank EU
#132,168
Kazakhstan #4,588 in Kazakhstan
Last updated:

How does oskarkz play?

Rating 1.10 K/R 0.81 ADR 90.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.3
Zeus kills1 in 118 matches
Knife kills 2 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 88%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 15x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +12 pp, ELO +192
= Stayed the same
ADR at 91.3, First kills at 15%
▼ Got worse
Headshots −2 pp, Clutch 1v1 −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
41 matches · 32% win rate
On Dust 2 −3 ELO
36 matches · 53% win rate
On Fridays −27 ELO, win rate 29%

oskarkz loses the most ELO on Mirage: −25 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
32% better than 2%
0.77 better than 65%
85.4 better than 73%
1.00 better than 40%
50% of 211 duels better than 45%
24% of 29 situations better than 13%
Dust 236
53% better than 54%
0.87 better than 92%
95.8 better than 95%
1.20 better than 89%
65% of 226 duels better than 97%
43% of 23 situations better than 65%
Inferno16
56% better than 60%
0.91 better than 94%
99.4 better than 96%
1.23 better than 90%
63% of 95 duels better than 89%
33% of 6 situations better than 37%
Nuke9
56% -
0.82 -
89.7 -
1.12-
69% of 55 duels -
75% of 8 situations -
Ancient7
57% -
0.70 -
76.9 -
0.93-
70% of 20 duels -
-
Anubis7
71% -
0.76 -
86.7 -
1.05-
45% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oskarkz plays

Across 118 matches oskarkz averages K/R 0.81, ADR 90.2 and a rating of 1.10. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 41% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 55 of 118 matches the rating was 1.10 or higher (47%), in 37 it was below 0.90. In 118 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. oskarkz loses the most ELO on Mirage (−25 ELO, win rate 32%). Things go best in match 1 of the day (+24 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +24 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +12 pp, ELO +192. Got weaker: Headshots −2 pp, Clutch 1v1 −9 pp. Unchanged in recent months: ADR at 91.3, First kills at 15%. Last 30 days: 61 matches, win rate 54%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.