oskareethh

Poland
183 matches tracked 43 matches in 30 days
Last updated:

How does oskareethh play?

Rating 0.88 (from 140 matches) K/R 0.67 ADR 72.0 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17% on level 4
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 38%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 47%−2 pp better than 39%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 12%
Clutch 1v2 won 14%−8 pp better than 15%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+9 pp better than 92%
AWP share of kills 6%−5 pp better than 33%
K/D 0.85−0.11 better than 16%
Pistol kills per match 2.5
Knife kills 3 in 183 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.4 pp better than 47%
Rounds with 3K 3.0%−0.6 pp better than 25%
MVPs per match 1.9−0.2 better than 35%
4Ks and aces 18x 4K, 4 aces in 140 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−7 pp better than 14%
Utility damage per round 1.2−2.6 better than 2%
Enemies flashed per round 0.08−0.16 better than 9%
Rounds with a death 79%+6 pp better than 6%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Win rate +7 pp, ELO +182
= Stayed the same
K/R at 0.67, ADR at 72.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68).

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −37 ELO
26 matches · 50% wins
On Saturdays +32 ELO, win rate 33%

oskareethh loses the most ELO on Ancient: −37 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 81%
0.69 better than 46%
72.5 better than 23%
0.90 better than 28%
49% of 350 duels level
36% of 28 situations better than 47%
Dust 232
50% better than 56%
0.62 better than 17%
65.8 better than 6%
0.77 better than 4%
42% of 161 duels better than 15%
20% of 10 situations better than 12%
Ancient26
50% level
0.77 better than 82%
86.3 better than 88%
1.09 better than 91%
46% of 195 duels better than 36%
57% of 7 situations better than 90%
Anubis18
39% better than 17%
0.66 better than 30%
69.8 better than 13%
0.85 better than 14%
43% of 113 duels better than 18%
17% of 6 situations better than 9%
Nuke18
44% better than 25%
0.59 better than 12%
64.9 better than 9%
0.73-
48% of 111 duels better than 46%
0% of 5 situations better than 1%
Cache13
38% -
0.58 -
65.8 -
0.79-
41% of 107 duels -
67% of 3 situations -
Inferno9
44% -
0.76 -
78.2 -
1.03-
45% of 40 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oskareethh plays

Across 183 matches oskareethh averages K/R 0.67 and ADR 72.0; the rating across the 140 rated matches is 0.88. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 4. Most room to improve: Utility damage per round at 1.2. That is better than only 2% of players on level 4. On average 14.6 kills per match, 52% of them headshots. The strongest map is Mirage with a 58% win rate in 66 matches. In 32 of 140 matches the rating was 1.10 or higher (23%), in 85 it was below 0.90. In 140 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 0.89. oskareethh loses the most ELO on Ancient (−37 ELO, win rate 50%). Things go best on Mirage (+73 ELO, win rate 58%). Improved over the last three months: Win rate +7 pp, ELO +182. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 72.4. Last 30 days: 43 matches, win rate 56%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.