oskar

Czech Republic
FACEIT verified 494 matches tracked 164 matches in 30 days
ELO ▼ 195
3,502
30-day peak: 3,781
Rank EU ▼ 475 places
#976
#12 in CZ
30 days · before #501 · best #501
Last updated:

How does oskar play?

Rating 1.17 (from 199 matches) K/R 0.87 ADR 89.0 from 494 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 199 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 3%
AWP share of kills 47%+36 pp better than 99%
K/D 1.27+0.24 better than 96%
Pistol kills per match 3.0 from the last 439
Knife kills 11 in 439 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 73x 4K, 9 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 53%, ELO at 3,502
▼ Got worse
K/R −0.11, ADR −8.9

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 1.06. Last 3 months: 0.83 (at the start 0.94).

Patterns

From the last 439 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −226 ELO
67 matches · 45% wins
On Cache −152 ELO
45 matches · 47% wins
On Thursdays −228 ELO, win rate 36%

oskar loses the most ELO in match 1 of the day: −226 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Inferno
  2. Highest rating in a match: 2.52 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 439 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
50% better than 42%
0.82 better than 82%
85.4 better than 72%
1.13 better than 78%
56% of 980 duels better than 75%
35% of 91 situations better than 40%
Dust 2111
59% better than 73%
0.89 better than 94%
91.7 better than 90%
1.23 better than 92%
62% of 713 duels better than 93%
38% of 66 situations level
Nuke58
52% better than 35%
0.87 better than 87%
87.8 better than 72%
1.24-
64% of 253 duels better than 92%
56% of 41 situations better than 83%
Cache45
47% -
0.80 -
83.9 -
1.13-
58% of 224 duels -
30% of 20 situations -
Inferno27
48% better than 28%
0.78 better than 68%
83.6 better than 60%
1.21-
58% of 127 duels better than 75%
38% of 13 situations better than 46%
Ancient7
14% -
0.70 -
77.6 -
0.94-
56% of 32 duels -
0% of 3 situations -
Anubis5
20% -
0.75 -
79.7 -
0.92-
52% of 33 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oskar plays

Across 494 matches oskar averages K/R 0.87 and ADR 89.0; the rating across the 199 rated matches is 1.17. Biggest strength: K/D at 1.27. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 3% of players on level 10. On average 19.4 kills per match, 38% of them headshots. The strongest map is Dust 2 with a 59% win rate in 111 matches. In 103 of 199 matches the rating was 1.10 or higher (52%), in 51 it was below 0.90. In 314 matches with detailed stats: 73 4Ks and 9 aces. Best month by rating: October 2026 at 1.19. oskar loses the most ELO in match 1 of the day (−226 ELO, win rate 45%). Things go best on Dust 2 (+479 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, ADR −8.9. Unchanged in recent months: Win rate at 53%, ELO at 3,502. Last 30 days: 164 matches, win rate 51%, ELO balance −119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.