osipnotfound

Russia
On FACEIT since 2017 223 matches tracked 115 matches in 30 days
ELO ▲ 40
2,885
30-day peak: 3,011
Rank EU ▼ 3,372 places
#12,785
Russia #3,670 in Russia
30 days · prev. #9,413 · best #7,240
Last updated:
Next update possible in 28m 13s

How does osipnotfound play?

Rating 1.05 K/R 0.77 ADR 82.5 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8
Knife kills 4 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.6%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 92%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 20x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.5, Headshots +5 pp, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −73

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −282 ELO
49 matches · 41% win rate
On Dust 2 −32 ELO
43 matches · 56% win rate
Between 0:00 and 6:00 −43 ELO, win rate 39%
On Tuesdays −399 ELO, win rate 34%

osipnotfound loses the most ELO on Ancient: −282 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 40%
0.79 better than 66%
83.9 better than 59%
1.12 better than 70%
49% of 223 duels better than 30%
52% of 27 situations better than 86%
Anubis50
46% better than 23%
0.76 better than 54%
83.1 better than 58%
1.04 better than 44%
49% of 235 duels better than 31%
26% of 27 situations better than 21%
Ancient49
41% better than 14%
0.76 better than 53%
80.0 better than 38%
1.02 better than 39%
48% of 229 duels better than 26%
50% of 20 situations better than 78%
Dust 243
56% better than 60%
0.79 better than 68%
85.1 better than 67%
1.11 better than 65%
55% of 233 duels better than 66%
25% of 20 situations better than 16%
Cache12
42% -
0.74 -
80.4 -
0.97-
48% of 80 duels -
33% of 6 situations -
Inferno12
25% -
0.71 -
79.2 -
0.95-
45% of 58 duels -
50% of 6 situations -
Nuke4
50% -
0.65 -
77.8 -
0.79-
61% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How osipnotfound plays

Across 223 matches osipnotfound averages K/R 0.77, ADR 82.5 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 21% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 56% win rate in 43 matches. In 97 of 223 matches the rating was 1.10 or higher (43%), in 79 it was below 0.90. In 125 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. osipnotfound loses the most ELO on Ancient (−282 ELO, win rate 41%). Things go best on Mirage (+4 ELO, win rate 51%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.5, Headshots +5 pp, Win rate +13 pp. Got weaker: ELO −73. Last 30 days: 115 matches, win rate 51%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.