oshi-_-

Peru
On FACEIT since 2015 254 matches tracked 52 matches in 30 days
ELO ▲ 155
2,065
30-day peak: 2,087
Rank SA ▲ 2,995 places
#5,555
Peru #39 in Peru
30 days · prev. #8,550 · best #4,903
Last updated:

How does oshi-_- play?

Rating 1.03 (from 253 matches) K/R 0.74 ADR 81.4 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 253 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 1 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 88%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +92
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.3, Headshots at 50%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −119 ELO
51 matches · 31% win rate
On Mirage −65 ELO
100 matches · 45% win rate
Between 6:00 and 12:00 −73 ELO, win rate 30%
On Wednesdays −27 ELO, win rate 38%

oshi-_- loses the most ELO in match 3 of the day: −119 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.52 · Dust 2
  3. Most kills in a match: 55 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
45% better than 28%
0.75 better than 57%
82.3 better than 61%
1.05 better than 59%
58% of 272 duels better than 86%
47% of 66 situations better than 75%
Dust 284
46% better than 30%
0.70 better than 33%
80.6 better than 50%
0.98 better than 33%
49% of 261 duels better than 41%
37% of 60 situations better than 45%
Inferno34
53% better than 44%
0.77 better than 69%
83.6 better than 68%
1.06 better than 59%
56% of 133 duels better than 67%
30% of 23 situations better than 32%
Cache20
55% -
0.73 -
78.8 -
1.01-
48% of 65 duels -
56% of 16 situations -
Nuke7
29% -
0.74 -
73.6 -
1.02-
35% of 17 duels -
0% of 6 situations -
Anubis6
33% -
0.81 -
83.1 -
1.16-
53% of 19 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oshi-_- plays

Across 254 matches oshi-_- averages K/R 0.74 and ADR 81.4; the rating across the 253 rated matches is 1.03. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Cache with a 55% win rate in 20 matches. In 96 of 253 matches the rating was 1.10 or higher (38%), in 100 it was below 0.90. In 182 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. oshi-_- loses the most ELO in match 3 of the day (−119 ELO, win rate 31%). Things go best on Dust 2 (+4 ELO, win rate 46%). Match no. 1 of the day goes best: 57% win rate, −165 ELO. Improved over the last three months: ELO +92. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.3, Headshots at 50%, Win rate at 48%. Last 30 days: 52 matches, win rate 46%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.