ornros

Sweden
On FACEIT since 2014 143 matches tracked 50 matches in 30 days
ELO ▲ 110
2,231
30-day peak: 2,231
Rank EU
#129,802
Sweden #3,381 in Sweden
Last updated:
Next update possible in 24m 35s

How does ornros play?

Rating 1.07 K/R 0.73 ADR 78.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.6
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 18x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 58%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +339
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −5.3, First kills −2 pp, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
54 matches · 54% win rate
In match 1 of the day −17 ELO
45 matches · 36% win rate
On Inferno −15 ELO
28 matches · 68% win rate

ornros loses the most ELO on Mirage: −27 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.54 · Dust 2
  4. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 60%
0.72 better than 40%
77.5 better than 33%
1.03 right on the average
58% of 196 duels better than 85%
58% of 38 situations better than 93%
Inferno28
68% better than 89%
0.69 better than 24%
76.3 better than 22%
1.02 better than 39%
59% of 64 duels better than 79%
50% of 8 situations better than 77%
Dust 219
47% better than 34%
0.76 better than 60%
80.3 better than 48%
1.09 better than 68%
55% of 75 duels better than 72%
27% of 22 situations better than 21%
Ancient18
50% better than 44%
0.68 better than 20%
71.3 better than 8%
0.98 better than 31%
51% of 57 duels right on the average
33% of 12 situations better than 36%
Cache12
83% -
0.88 -
90.5 -
1.35-
63% of 38 duels -
75% of 4 situations -
Nuke9
33% -
0.83 -
80.9 -
1.17-
57% of 30 duels -
42% of 12 situations -
Anubis3
0% -
0.78 -
82.7 -
0.96-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ornros plays

Across 143 matches ornros averages K/R 0.73, ADR 78.3 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Cache with a 83% win rate in 12 matches. In 61 of 143 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 129 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. ornros loses the most ELO on Mirage (−27 ELO, win rate 54%). Things go best from match 5 of the day (+54 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate, +54 ELO. Improved over the last three months: Headshots +3 pp, ELO +339. Got weaker: K/R −0.07, Rating −0.10, ADR −5.3, First kills −2 pp, Clutch 1v1 −6 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 50 matches, win rate 58%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.