ori4szenko-

Poland
On FACEIT since 2023 192 matches tracked 63 matches in 30 days
Last updated:

How does ori4szenko- play?

Rating 1.34 K/R 0.96 ADR 103.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 192 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.35+0.32 · Ø 1.03 better than 98%
Pistol kills per match 3.2
Knife kills 4 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.1%).

2K rounds 18.0%+4.5 pp · Ø 13.5% better than 99%
3K rounds 7.3%+3.2 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 63x 4K, 10 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.14, Rating +0.22, ADR +10.9, Win rate +26 pp, ELO +577
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.98
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 1.04. Last 3 months: 1.00 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
76 matches · 55% win rate
On Dust 2 −27 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +5 ELO, win rate 43%
On Saturdays +45 ELO, win rate 44%

ori4szenko- loses the most ELO on Mirage: −38 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 3.63 · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
55% better than 62%
0.95 better than 99%
102.5 better than 99%
1.33 better than 98%
58% of 374 duels better than 84%
43% of 44 situations better than 66%
Anubis35
71% better than 97%
1.05 better than 99%
109.4 better than 99%
1.52 better than 99%
63% of 195 duels better than 95%
44% of 16 situations better than 67%
Cache30
63% -
1.01 -
107.9 -
1.41-
60% of 201 duels -
30% of 10 situations -
Dust 221
43% better than 19%
0.84 better than 87%
93.5 better than 92%
1.18 better than 86%
49% of 99 duels better than 37%
50% of 12 situations better than 80%
Ancient19
53% right on the average
0.88 better than 93%
98.5 better than 97%
1.21 better than 92%
56% of 116 duels better than 74%
44% of 16 situations better than 65%
Nuke6
50% -
0.89 -
96.9 -
1.19-
60% of 43 duels -
100% of 1 situations -
Inferno3
33% -
0.86 -
88.2 -
1.22-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ori4szenko- plays

Across 192 matches ori4szenko- averages K/R 0.96, ADR 103.0 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 57% headshots. The strongest map is Anubis with a 71% win rate in 35 matches. In 126 of 192 matches the rating was 1.10 or higher (66%), in 35 it was below 0.90. In 146 matches with detailed stats: 63 4Ks and 10 aces. Best month by rating: September 2026 at 1.50. ori4szenko- loses the most ELO on Mirage (−38 ELO, win rate 55%). Things go best from match 5 of the day (+72 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +72 ELO. Improved over the last three months: K/R +0.14, Rating +0.22, ADR +10.9, Win rate +26 pp, ELO +577. Got weaker: Headshots −5 pp. Last 30 days: 63 matches, win rate 62%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.