orYan

Norway
On FACEIT since 2015 343 matches tracked 47 matches in 30 days
Last updated:

How does orYan play?

Rating 1.14 (from 335 matches) K/R 0.82 ADR 91.2 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 335 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.3
Knife kills 3 in 343 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 76x 4K, 12 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.1+2.1 · Ø 4.0 better than 92%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +147
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 91.4, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months unchanged at 0.82. Clearly above the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
65 matches · 49% win rate
On Mirage −108 ELO
105 matches · 51% win rate
Between 12:00 and 18:00 −52 ELO, win rate 48%
On Mondays −68 ELO, win rate 45%

orYan loses the most ELO on Dust 2: −111 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.66 · Ancient
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
51% better than 40%
0.75 better than 47%
83.2 better than 57%
1.03 better than 42%
45% of 424 duels better than 13%
39% of 54 situations better than 52%
Dust 265
49% better than 32%
0.87 better than 90%
97.0 better than 95%
1.22 better than 88%
53% of 350 duels better than 55%
57% of 30 situations better than 90%
Inferno58
62% better than 63%
0.86 better than 80%
93.8 better than 83%
1.21 better than 76%
58% of 285 duels better than 67%
46% of 28 situations better than 66%
Cache42
69% better than 86%
0.86 better than 80%
98.4 better than 92%
1.18 better than 70%
54% of 272 duels right on the average
56% of 9 situations better than 84%
Anubis39
51% better than 40%
0.85 better than 88%
93.2 better than 93%
1.21 better than 89%
53% of 208 duels better than 55%
57% of 14 situations better than 89%
Ancient16
44% better than 19%
0.78 better than 61%
87.0 better than 72%
1.07 better than 56%
53% of 87 duels better than 55%
50% of 4 situations better than 78%
Nuke15
53% better than 39%
0.84 better than 78%
94.6 better than 92%
1.15 better than 68%
48% of 67 duels better than 22%
33% of 6 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How orYan plays

Across 343 matches orYan averages K/R 0.82 and ADR 91.2; the rating across the 335 rated matches is 1.14. Biggest strength: Utility damage per round at 6.1, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Cache with a 69% win rate in 42 matches. In 171 of 335 matches the rating was 1.10 or higher (51%), in 103 it was below 0.90. In 272 matches with detailed stats: 76 4Ks and 12 aces. Best month by rating: July 2026 at 1.21. orYan loses the most ELO on Dust 2 (−111 ELO, win rate 49%). Things go best on Anubis (+34 ELO, win rate 51%). Improved over the last three months: ELO +147. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 91.4, Win rate at 54%. Last 30 days: 47 matches, win rate 53%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.