opyatmimo

Ukraine
115 matches tracked 17 matches in 30 days
Last updated:

How does opyatmimo play?

Rating 1.05 K/R 0.75 ADR 86.5 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
ClutcherEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (50%).

Headshot rate 30%−20 pp · Ø 50% better than 1%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.06+0.04 · Ø 1.02 better than 56%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 41%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 8x 4K, 3 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.4, Headshots +4 pp, Win rate +19 pp, ELO +487
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
30 matches · 57% win rate
On Dust 2 −1 ELO
34 matches · 35% win rate
Between 12:00 and 18:00 −27 ELO, win rate 47%
On Sundays +9 ELO, win rate 40%

opyatmimo loses the most ELO on Mirage: −21 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 28 · Cache

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
35% better than 5%
0.70 better than 28%
82.4 better than 57%
0.97 better than 25%
54% of 155 duels better than 65%
35% of 23 situations better than 42%
Ancient30
60% better than 74%
0.78 better than 66%
89.5 better than 86%
1.08 better than 66%
53% of 199 duels better than 59%
48% of 23 situations better than 70%
Mirage30
57% better than 70%
0.74 better than 47%
86.5 better than 77%
1.06 better than 57%
56% of 157 duels better than 75%
46% of 24 situations better than 74%
Anubis13
69% -
0.80 -
87.5 -
1.16-
56% of 64 duels -
38% of 13 situations -
Cache6
83% -
0.75 -
91.1 -
1.02-
59% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How opyatmimo plays

Across 115 matches opyatmimo averages K/R 0.75, ADR 86.5 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 30%, better than only 1% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 30% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 46 of 115 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 48 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. opyatmimo loses the most ELO on Mirage (−21 ELO, win rate 57%). Things go best on Ancient (+1 ELO, win rate 60%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.4, Headshots +4 pp, Win rate +19 pp, ELO +487. Last 30 days: 17 matches, win rate 76%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.