opiumdreams

Afghanistan
191 matches tracked
Last updated:

How does opiumdreams play?

Rating 0.95 K/R 0.68 ADR 74.3 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.5
Knife kills 2 in 191 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 7%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 22x 4K, 5 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 26%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether opiumdreams is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 191 matches, all from the last 3 months.

Kills per round (K/R)

0.52
AugSepOct

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −144 ELO
22 matches · 18% win rate
Between 0:00 and 6:00 +21 ELO, win rate 48%
On Sundays +35 ELO, win rate 41%

opiumdreams loses the most ELO in match 3 of the day: −144 ELO, 18% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 3.16 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 67%
0.70 better than 24%
75.9 better than 20%
0.98 better than 24%
50% of 310 duels better than 36%
36% of 28 situations better than 42%
Anubis42
60% better than 71%
0.69 better than 21%
75.6 better than 18%
0.95 better than 17%
47% of 245 duels better than 22%
42% of 12 situations better than 59%
Dust 240
48% better than 31%
0.72 better than 34%
78.0 better than 30%
1.00 better than 29%
52% of 219 duels right on the average
22% of 9 situations better than 12%
Ancient23
52% better than 44%
0.63 better than 4%
70.2 better than 3%
0.88 better than 5%
46% of 131 duels better than 17%
0% of 2 situations better than 1%
Inferno11
55% -
0.68 -
74.6 -
0.99-
45% of 56 duels -
-
Nuke9
44% -
0.49 -
55.1 -
0.68-
36% of 33 duels -
50% of 2 situations -
Cache3
33% -
0.53 -
64.0 -
0.68-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How opiumdreams plays

Across 191 matches opiumdreams averages K/R 0.68, ADR 74.3 and a rating of 0.95. Most room to improve: K/D at 0.93, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Anubis with a 60% win rate in 42 matches. In 66 of 191 matches the rating was 1.10 or higher (35%), in 94 it was below 0.90. In 191 matches with detailed stats: 22 4Ks and 5 aces. opiumdreams loses the most ELO in match 3 of the day (−144 ELO, win rate 18%). Things go best from match 5 of the day (+337 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +337 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.