opheus666-
Name history of opheus666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does opheus666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Strength31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 6.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 1.06. Last 3 months: 0.86 (at the start 1.06). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.48. Last 3 months: 1.18 (at the start 1.48). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 104.2. Last 3 months: 91.7 (at the start 104.2). Well above the average (80.8).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 49%). Slightly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 47% (at the start 55%). Clearly below the average (50%).
Best month: October 2026 with 2,269. Last 3 months: 2,210 (at the start 2,060).
Rounds with first kill
Best month: August 2026 with 18%. Last 3 months: 13% (at the start 18%). Well above the average (11%).
1v1 clutches won
Best month: August 2026 with 71%. Last 3 months: 37% (at the start 71%). Just below the average (39%).
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
opheus666- loses the most ELO on Mirage: −58 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 48 · Anubis
- Highest rating in a match: 2.16 · Dust 2
- Recorded match no. 100 · Mirage
- Reached level 10 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How opheus666- plays
Across 139 matches opheus666- averages K/R 0.88, ADR 93.4 and a rating of 1.23. Biggest strength: 3K rounds at 6.1%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 50% headshots. The strongest map is Mirage with a 54% win rate in 57 matches. In 83 of 139 matches the rating was 1.10 or higher (60%), in 31 it was below 0.90. In 135 matches with detailed stats: 41 4Ks and 10 aces. Best month by rating: August 2026 at 1.48. opheus666- loses the most ELO on Mirage (−58 ELO, win rate 54%). Things go best on Dust 2 (+13 ELO, win rate 41%). Match no. 1 of the day goes best: 54% win rate. Improved over the last three months: Headshots +2 pp, ELO +150. Got weaker: K/R −0.20, Rating −0.30, ADR −12.5, Win rate −8 pp, First kills −5 pp, Clutch 1v1 −34 pp. Last 30 days: 57 matches, win rate 49%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.