ooggyth

Romania
On FACEIT since 2021 310 matches tracked 40 matches in 30 days
Last updated:

How does ooggyth play?

Rating 0.99 K/R 0.73 ADR 82.8 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 310 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.96−0.08 · Ø 1.04 better than 20%
Pistol kills per match 2.9
Knife kills 9 in 310 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 45%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 35%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 47x 4K, 3 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%, ELO at 2,423
▼ Got worse
K/R −0.11, Rating −0.14, ADR −11.9, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −195 ELO
48 matches · 50% win rate
On Mirage −65 ELO
82 matches · 50% win rate
From match 5 of the day −45 ELO
84 matches · 45% win rate

ooggyth loses the most ELO on Ancient: −195 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Reached level 10 · Inferno
  4. Longest win streak: 8 wins in a row · Anubis
  5. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 42%
0.73 better than 43%
82.8 better than 61%
0.98 better than 31%
48% of 460 duels better than 30%
21% of 38 situations better than 9%
Dust 254
50% better than 41%
0.73 better than 42%
83.8 better than 64%
0.96 better than 22%
46% of 287 duels better than 21%
28% of 25 situations better than 23%
Ancient48
50% better than 41%
0.71 better than 30%
81.5 better than 47%
0.96 better than 22%
45% of 286 duels better than 16%
31% of 32 situations better than 29%
Anubis47
51% better than 47%
0.74 better than 47%
82.3 better than 53%
1.02 better than 42%
50% of 260 duels better than 39%
48% of 21 situations better than 75%
Nuke34
56% better than 55%
0.72 better than 38%
79.0 better than 38%
0.97 better than 31%
48% of 164 duels better than 30%
21% of 14 situations better than 19%
Inferno25
48% better than 30%
0.80 better than 71%
89.2 better than 77%
1.07 right on the average
50% of 157 duels better than 38%
33% of 12 situations better than 36%
Cache19
58% -
0.74 -
84.3 -
1.01-
42% of 114 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ooggyth plays

Across 310 matches ooggyth averages K/R 0.73, ADR 82.8 and a rating of 0.99. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 111 of 310 matches the rating was 1.10 or higher (36%), in 124 it was below 0.90. In 273 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. ooggyth loses the most ELO on Ancient (−195 ELO, win rate 50%). Things go best on Dust 2 (+121 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate, −271 ELO. Got weaker: K/R −0.11, Rating −0.14, ADR −11.9, Win rate −7 pp. Unchanged in recent months: Headshots at 46%, ELO at 2,423. Last 30 days: 40 matches, win rate 40%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.