ooLapin

France
On FACEIT since 2023 89 matches tracked 51 matches in 30 days
ELO ▲ 166
2,058
30-day peak: 2,058
Rank EU
#214,203
France #3,945 in France
Last updated:

How does ooLapin play?

Rating 0.99 (from 68 matches) K/R 0.68 ADR 73.5 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 38%−13 pp · Ø 51% better than 1%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 24%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 9x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 74%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 50%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +39 pp, ELO +527
= Stayed the same
K/R at 0.67, ADR at 72.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: May 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +5 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 +25 ELO, win rate 47%

ooLapin loses the most ELO in match 2 of the day: +5 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Reached level 10 · Cache
  3. Most kills in a match: 30 · Inferno
  4. Highest rating in a match: 1.86 · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
57% better than 69%
0.69 better than 27%
74.3 better than 19%
1.03 right on the average
46% of 52 duels better than 23%
40% of 10 situations better than 54%
Mirage15
47% better than 34%
0.65 better than 14%
72.3 better than 14%
0.91-
35% of 43 duels better than 1%
43% of 7 situations better than 65%
Ancient14
57% -
0.69 -
78.9 -
0.93-
35% of 34 duels -
63% of 8 situations -
Nuke14
71% -
0.62 -
68.1 -
0.95-
28% of 36 duels -
43% of 7 situations -
Cache9
56% -
0.74 -
74.6 -
1.26-
50% of 14 duels -
29% of 7 situations -
Inferno8
63% -
0.80 -
78.2 -
1.16-
45% of 11 duels -
100% of 2 situations -
Anubis6
17% -
0.58 -
61.8 -
0.86-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ooLapin plays

Across 89 matches ooLapin averages K/R 0.68 and ADR 73.5; the rating across the 68 rated matches is 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 24 of 68 matches the rating was 1.10 or higher (35%), in 24 it was below 0.90. In 68 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. ooLapin loses the most ELO in match 2 of the day (+5 ELO, win rate 43%). Things go best on Dust 2 (+27 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +39 pp, ELO +527. Unchanged in recent months: K/R at 0.67, ADR at 72.8. Last 30 days: 51 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.