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onvays

Uzbekistan
On FACEIT since 2023 514 matches tracked 130 matches in 30 days
ELO ▲ 194
3,462
30-day peak: 3,462
Rank EU ▲ 1,195 places
#1,743
Uzbekistan #12 in Uzbekistan
30 days · prev. #2,938 · best #1,456
Last updated:

How does onvays play?

Rating 1.04 (from 503 matches) K/R 0.76 ADR 80.1 from 514 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (452 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (54%).

Headshot rate 63%+9 pp · Ø 54% better than 95%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.8 from the last 155
Zeus kills1 in 155 matches
Knife kills 9 in 155 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 110x 4K, 4 aces in 452 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 46%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +371
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 81.0, Headshots at 63%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −115 ELO
29 matches · 41% win rate
In match 3 of the day −62 ELO
22 matches · 45% win rate
On Fridays +29 ELO, win rate 42%

onvays loses the most ELO in match 1 of the day: −115 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.93 · Inferno
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 48%
0.74 better than 41%
81.0 better than 45%
1.00 better than 29%
46% of 297 duels better than 16%
29% of 21 situations better than 21%
Dust 233
61% better than 73%
0.77 better than 56%
80.3 better than 43%
1.09 better than 56%
45% of 157 duels better than 14%
6% of 16 situations better than 2%
Anubis29
55% better than 48%
0.78 better than 62%
82.7 better than 56%
1.07 better than 53%
47% of 154 duels better than 22%
17% of 12 situations better than 8%
Nuke17
35% better than 4%
0.71 better than 26%
77.6 better than 28%
0.93 better than 11%
38% of 95 duels better than 2%
83% of 6 situations better than 99%
Ancient14
50% -
0.84 -
87.0 -
1.20-
55% of 71 duels -
0% of 4 situations -
Cache9
44% -
0.66 -
75.2 -
0.89-
50% of 58 duels -
50% of 2 situations -
Inferno3
33% -
0.76 -
81.7 -
1.13-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How onvays plays

Across 514 matches onvays averages K/R 0.76 and ADR 80.1; the rating across the 503 rated matches is 1.04. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 63% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 61 of 155 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 452 matches with detailed stats: 110 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. onvays loses the most ELO in match 1 of the day (−115 ELO, win rate 41%). Things go best on Anubis (+177 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +62 ELO. Improved over the last three months: ELO +371. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 81.0, Headshots at 63%, Win rate at 51%. Last 30 days: 130 matches, win rate 50%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.