only-calm

Belarus
On FACEIT since 2021 258 matches tracked 73 matches in 30 days
Last updated:

How does only-calm play?

Rating 1.11 K/R 0.78 ADR 84.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 54%+2 pp · Ø 52% better than 66%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.12+0.07 · Ø 1.05 better than 71%
Pistol kills per match 3.0
Knife kills 2 in 258 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 55%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 45x 4K, 4 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +73
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 84.0
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
61 matches · 48% win rate
On Inferno −23 ELO
20 matches · 65% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 32%

only-calm loses the most ELO on Mirage: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient
  4. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
44% better than 20%
0.81 better than 76%
87.7 better than 78%
1.16 better than 82%
57% of 348 duels better than 78%
44% of 55 situations better than 66%
Mirage61
48% better than 31%
0.75 right on the average
83.2 better than 58%
1.06 better than 54%
53% of 214 duels better than 57%
45% of 29 situations better than 71%
Ancient50
46% better than 25%
0.82 better than 78%
86.2 better than 69%
1.16 better than 82%
56% of 176 duels better than 70%
25% of 32 situations better than 19%
Anubis20
45% better than 26%
0.75 right on the average
80.7 better than 46%
1.02 better than 40%
54% of 71 duels better than 61%
27% of 11 situations better than 22%
Inferno20
65% better than 75%
0.75 better than 41%
80.8 better than 29%
1.08 better than 45%
54% of 57 duels better than 42%
44% of 9 situations better than 62%
Nuke13
54% -
0.77 -
81.4 -
1.11-
52% of 46 duels -
33% of 6 situations -
Cache7
57% -
0.70 -
74.7 -
0.98-
38% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How only-calm plays

Across 258 matches only-calm averages K/R 0.78, ADR 84.5 and a rating of 1.11. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 133 of 258 matches the rating was 1.10 or higher (52%), in 76 it was below 0.90. In 179 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: June 2026 at 1.29. only-calm loses the most ELO on Mirage (−26 ELO, win rate 48%). Things go best on Dust 2 (+54 ELO, win rate 44%). Match no. 4 of the day goes best: 56% win rate, +26 ELO. Improved over the last three months: Headshots +5 pp, ELO +73. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 84.0. Last 30 days: 73 matches, win rate 48%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.