onevswrId

Kiribati
On FACEIT since 2019 192 matches tracked 75 matches in 30 days
ELO ▲ 27
2,166
30-day peak: 2,166
Rank EU
#158,909
Kiribati #94 in Kiribati
Last updated:

How does onevswrId play?

Rating 1.20 K/R 0.84 ADR 88.5 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 192 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.7
Knife kills 5 in 192 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 34x 4K, 4 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07
= Stayed the same
ADR at 88.6, Win rate at 50%
▼ Got worse
Headshots −8 pp, ELO −58

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.86 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −66 ELO
45 matches · 42% win rate
On Mirage −51 ELO
66 matches · 53% win rate
On Saturdays −6 ELO, win rate 43%

onevswrId loses the most ELO in match 1 of the day: −66 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.54 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 57%
0.85 better than 89%
90.4 better than 88%
1.21 better than 91%
63% of 311 duels better than 96%
39% of 49 situations better than 54%
Dust 254
50% better than 43%
0.89 better than 94%
90.8 better than 88%
1.26 better than 96%
62% of 229 duels better than 94%
41% of 49 situations better than 59%
Ancient29
41% better than 18%
0.80 better than 78%
86.4 better than 74%
1.11 better than 77%
49% of 115 duels better than 37%
30% of 20 situations better than 32%
Anubis15
47% better than 33%
0.76 better than 60%
78.3 better than 35%
1.12 better than 78%
56% of 66 duels better than 75%
25% of 8 situations better than 20%
Inferno10
50% -
0.85 -
84.3 -
1.24-
58% of 33 duels -
0% of 2 situations -
Cache9
56% -
0.85 -
89.7 -
1.22-
53% of 43 duels -
20% of 5 situations -
Nuke8
50% -
0.78 -
85.9 -
1.09-
61% of 41 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onevswrId plays

Across 192 matches onevswrId averages K/R 0.84, ADR 88.5 and a rating of 1.20. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 66 matches. In 111 of 192 matches the rating was 1.10 or higher (58%), in 33 it was below 0.90. In 169 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.30. onevswrId loses the most ELO in match 1 of the day (−66 ELO, win rate 42%). Things go best in match 4 of the day (±0 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.04, Rating +0.07. Got weaker: Headshots −8 pp, ELO −58. Unchanged in recent months: ADR at 88.6, Win rate at 50%. Last 30 days: 75 matches, win rate 53%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.