onerange

Estonia
On FACEIT since 2023 187 matches tracked
Last updated:

How does onerange play?

Rating 1.14 K/R 0.81 ADR 88.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 2.9
Knife kills 3 in 187 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 37x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether onerange is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 168 before.

Kills per round (K/R)

0.88
JulAugSepOctNov

Best month: October 2026 with 0.88.

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −4 ELO
25 matches · 56% win rate
Between 18:00 and 24:00 +83 ELO, win rate 45%
On Thursdays −29 ELO, win rate 38%

onerange loses the most ELO on Anubis: −4 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.16 · Ancient
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% better than 43%
0.82 better than 78%
90.9 better than 87%
1.14 better than 76%
53% of 360 duels better than 56%
51% of 35 situations better than 86%
Dust 250
48% better than 30%
0.78 better than 62%
84.9 better than 66%
1.12 better than 68%
48% of 254 duels better than 27%
40% of 20 situations better than 54%
Ancient35
60% better than 71%
0.83 better than 80%
89.8 better than 82%
1.18 better than 85%
54% of 190 duels better than 60%
52% of 21 situations better than 82%
Anubis25
56% better than 57%
0.83 better than 83%
89.5 better than 85%
1.17 better than 83%
55% of 152 duels better than 65%
33% of 9 situations better than 36%
Cache10
60% -
0.78 -
84.7 -
1.07-
48% of 54 duels -
50% of 12 situations -
Nuke5
40% -
0.81 -
88.0 -
1.04-
54% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onerange plays

Across 187 matches onerange averages K/R 0.81, ADR 88.5 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 101 of 187 matches the rating was 1.10 or higher (54%), in 49 it was below 0.90. In 124 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.24. onerange loses the most ELO on Anubis (−4 ELO, win rate 56%). Things go best on Mirage (+107 ELO, win rate 52%). Match no. 4 of the day goes best: 62% win rate, +103 ELO. Last 30 days: 7 matches, win rate 57%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.