onehend

Russia
FACEIT verified On FACEIT since 2020 343 matches tracked 28 matches in 30 days
Last updated:

How does onehend play?

Rating 1.03 (from 300 matches) K/R 0.73 ADR 78.4 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.9 from the last 300
Knife kills 10 in 300 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 55x 4K, 6 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 35%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.73, ADR at 78.9, Win rate at 51%
▼ Got worse
Headshots −8 pp, ELO −273

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −144 ELO
60 matches · 57% win rate
On Mirage −55 ELO
26 matches · 42% win rate
On Fridays −25 ELO, win rate 41%

onehend loses the most ELO on Anubis: −144 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.62 · Ancient
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
54% better than 56%
0.80 better than 77%
83.4 better than 63%
1.13 better than 82%
52% of 359 duels better than 56%
41% of 51 situations better than 59%
Anubis60
57% better than 65%
0.76 better than 62%
81.3 better than 57%
1.06 better than 62%
48% of 283 duels better than 32%
53% of 32 situations better than 85%
Dust 260
43% better than 20%
0.71 better than 36%
78.1 better than 38%
0.97 better than 29%
51% of 272 duels right on the average
24% of 34 situations better than 16%
Nuke38
45% better than 17%
0.75 right on the average
78.3 better than 36%
1.07 better than 56%
43% of 177 duels better than 11%
36% of 28 situations better than 45%
Mirage26
42% better than 18%
0.67 better than 19%
74.7 better than 21%
0.92 better than 17%
44% of 129 duels better than 15%
27% of 15 situations better than 20%
Inferno25
64% better than 81%
0.65 better than 13%
73.9 better than 16%
0.91 better than 10%
39% of 124 duels better than 3%
40% of 5 situations better than 60%
Cache19
47% -
0.69 -
72.9 -
0.95-
43% of 98 duels -
58% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onehend plays

Across 343 matches onehend averages K/R 0.73 and ADR 78.4; the rating across the 300 rated matches is 1.03. Most room to improve: Opening duels won at 47%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 120 of 300 matches the rating was 1.10 or higher (40%), in 114 it was below 0.90. In 246 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. onehend loses the most ELO on Anubis (−144 ELO, win rate 57%). Things go best on Ancient (+81 ELO, win rate 54%). Match no. 2 of the day goes best: 65% win rate, −9 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −8 pp, ELO −273. Unchanged in recent months: K/R at 0.73, ADR at 78.9, Win rate at 51%. Last 30 days: 28 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.