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onStyle

Poland
On FACEIT since 2015 224 matches tracked 25 matches in 30 days
ELO ▲ 123
3,552
30-day peak: 3,552
Rank EU ▲ 438 places
#1,250
Poland #64 in Poland
30 days · prev. #1,688 · best #1,000
Last updated:

How does onStyle play?

Rating 1.02 (from 199 matches) K/R 0.73 ADR 78.9 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 7%
Opening duels won 50%−3 pp · Ø 53% better than 17%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 49%+8 pp · Ø 41% better than 89%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 21%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly below the average (1.09).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 6%−7 pp · Ø 13% better than 43%
K/D 1.04−0.05 · Ø 1.09 better than 18%
Pistol kills per match 2.7
Knife kills 2 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.5%).

2K rounds 13.2%−0.8 pp · Ø 14.0% better than 19%
3K rounds 3.7%−0.8 pp · Ø 4.5% better than 14%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 18x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.33).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 36%
Enemies flashed per round 0.18−0.15 · Ø 0.33 better than 6%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +187
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 78.6, Headshots at 49%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Clearly below the average (0.77).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +29 ELO
49 matches · 49% win rate
Between 18:00 and 24:00 −154 ELO, win rate 48%

onStyle loses the most ELO in match 2 of the day: +29 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
66% better than 84%
0.74 better than 23%
78.4 better than 15%
1.09 better than 39%
50% of 216 duels better than 22%
49% of 41 situations better than 78%
Anubis53
58% better than 54%
0.76 better than 39%
81.2 better than 33%
1.07 better than 38%
48% of 220 duels better than 18%
44% of 27 situations better than 63%
Ancient37
49% better than 21%
0.67 better than 4%
74.0 better than 5%
0.87 better than 1%
49% of 110 duels better than 21%
20% of 15 situations better than 10%
Nuke23
57% better than 38%
0.77 better than 36%
81.5 better than 32%
1.01 better than 17%
47% of 47 duels better than 15%
54% of 13 situations better than 83%
Dust 216
19% better than 1%
0.62 better than 1%
70.0 better than 2%
0.84 better than 1%
38% of 55 duels better than 2%
33% of 9 situations better than 31%
Cache14
50% -
0.78 -
88.6 -
1.08-
52% of 71 duels -
40% of 5 situations -
Inferno4
25% -
0.78 -
81.6 -
1.02-
53% of 15 duels -
0% of 2 situations -
Overpass3
67% -
0.83 -
84.9 -
1.03-
75% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onStyle plays

Across 224 matches onStyle averages K/R 0.73 and ADR 78.9; the rating across the 199 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 49%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 7% of level 10 · 3,500+ ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 74 matches. In 76 of 204 matches the rating was 1.10 or higher (37%), in 73 it was below 0.90. In 135 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. onStyle loses the most ELO in match 2 of the day (+29 ELO, win rate 49%). Things go best on Mirage (+541 ELO, win rate 66%). Match no. 3 of the day goes best: 63% win rate, +178 ELO. Improved over the last three months: ELO +187. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.6, Headshots at 49%. Last 30 days: 25 matches, win rate 60%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.