omol1D

Russia
On FACEIT since 2018 399 matches tracked 86 matches in 30 days
ELO ▲ 71
2,795
30-day peak: 2,916
Rank EU
#19,761
Russia #5,606 in Russia
Last updated:

How does omol1D play?

Rating 1.21 (from 394 matches) K/R 0.85 ADR 85.0 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 394 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.26+0.21 · Ø 1.05 better than 92%
Pistol kills per match 2.8
Knife kills 39 in 399 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 76x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

0.6 utility damage per round and so well below the average (4.0).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 0.6−3.4 · Ø 4.0 better than 1%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +164
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 85.6
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
125 matches · 54% win rate
On Anubis −64 ELO
53 matches · 57% win rate
On Thursdays +56 ELO, win rate 43%

omol1D loses the most ELO on Dust 2: −120 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
54% right on the average
0.84 better than 84%
85.4 better than 68%
1.21 better than 87%
60% of 681 duels better than 87%
41% of 64 situations better than 58%
Mirage123
48% better than 28%
0.88 better than 92%
87.2 better than 75%
1.24 better than 92%
64% of 595 duels better than 97%
34% of 74 situations better than 36%
Ancient59
53% right on the average
0.84 better than 83%
83.7 better than 57%
1.17 better than 83%
59% of 268 duels better than 85%
34% of 32 situations better than 40%
Anubis53
57% better than 60%
0.83 better than 82%
82.6 better than 56%
1.19 better than 86%
61% of 245 duels better than 90%
37% of 30 situations better than 46%
Nuke15
60% better than 59%
0.83 better than 74%
81.4 better than 42%
1.21 better than 82%
63% of 52 duels better than 91%
40% of 10 situations right on the average
Cache13
15% -
0.78 -
79.8 -
1.12-
57% of 61 duels -
29% of 14 situations -
Inferno10
30% -
0.89 -
83.0 -
1.27-
63% of 59 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How omol1D plays

Across 399 matches omol1D averages K/R 0.85 and ADR 85.0; the rating across the 394 rated matches is 1.21. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 0.6, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 46% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 239 of 394 matches the rating was 1.10 or higher (61%), in 89 it was below 0.90. In 299 matches with detailed stats: 76 4Ks and 5 aces. Best month by rating: August 2026 at 1.25. omol1D loses the most ELO on Dust 2 (−120 ELO, win rate 54%). Things go best on Ancient (+78 ELO, win rate 53%). Improved over the last three months: ELO +164. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 85.6. Last 30 days: 86 matches, win rate 55%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.