omniumfarago

Turks & Caicos Islands
On FACEIT since 2021 162 matches tracked
ELO
2,378
Peak across recorded matches: 2,856
Rank EU
#81,003
Turks & Caicos Islands #56 in Turks & Caicos Islands
Last updated:

How does omniumfarago play?

Rating 1.04 K/R 0.76 ADR 82.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 96%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.7
Knife kills 4 in 162 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 29x 4K, 3 aces in 110 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 8%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.04, ADR at 85.2, Headshots at 44%
▼ Got worse
Win rate −11 pp, ELO −153

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
61 matches · 52% win rate
On Dust 2 −25 ELO
28 matches · 50% win rate
On Wednesdays −25 ELO, win rate 42%

omniumfarago loses the most ELO on Mirage: −52 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% right on the average
0.76 better than 58%
83.5 better than 63%
1.03 right on the average
54% of 415 duels better than 66%
57% of 21 situations better than 92%
Dust 228
50% better than 43%
0.72 better than 40%
80.3 better than 45%
0.97 better than 26%
49% of 184 duels better than 37%
69% of 13 situations better than 98%
Anubis26
54% better than 59%
0.78 better than 65%
82.6 better than 55%
1.09 better than 65%
56% of 160 duels better than 75%
36% of 14 situations better than 48%
Cache18
56% -
0.81 -
87.3 -
1.15-
48% of 103 duels -
11% of 9 situations -
Nuke11
36% -
0.79 -
84.4 -
1.04-
51% of 73 duels -
33% of 9 situations -
Ancient10
30% -
0.64 -
73.4 -
0.82-
44% of 64 duels -
50% of 4 situations -
Inferno8
38% -
0.80 -
76.9 -
1.13-
43% of 47 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How omniumfarago plays

Across 162 matches omniumfarago averages K/R 0.76, ADR 82.4 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 64 of 162 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 110 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. omniumfarago loses the most ELO on Mirage (−52 ELO, win rate 52%). Things go best on Anubis (+50 ELO, win rate 54%). Match no. 2 of the day goes best: 62% win rate, +25 ELO. Got weaker: Win rate −11 pp, ELO −153. Unchanged in recent months: K/R at 0.78, Rating at 1.04, ADR at 85.2, Headshots at 44%. Last 30 days: 7 matches, win rate 14%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.