omniaeunt

Poland
On FACEIT since 2026 350 matches tracked 218 matches in 30 days
ELO ▲ 233
3,165
30-day peak: 3,229
Rank EU ▲ 4,573 places
#5,052
Poland #263 in Poland
30 days · prev. #9,625 · best #3,996
Last updated:
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How does omniaeunt play?

Rating 1.26 K/R 0.90 ADR 95.0 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 350 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.29+0.24 · Ø 1.05 better than 94%
Pistol kills per match 2.9
Knife kills 6 in 350 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.6%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 96%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 108x 4K, 14 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 71%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether omniaeunt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 350 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOctNov

Best month: September 2026 with 0.96.

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −197 ELO
66 matches · 44% win rate
In match 3 of the day −145 ELO
34 matches · 35% win rate
Between 0:00 and 6:00 +85 ELO, win rate 48%
On Fridays −72 ELO, win rate 45%

omniaeunt loses the most ELO on Dust 2: −197 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 10 wins in a row · Aim_fair
  3. Most kills in a match: 44 · Mirage
  4. Highest rating in a match: 2.86 · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
58% better than 65%
0.91 better than 95%
96.9 better than 96%
1.27 better than 94%
57% of 548 duels better than 76%
35% of 68 situations better than 37%
Dust 266
44% better than 15%
0.85 better than 85%
91.2 better than 86%
1.18 better than 80%
53% of 250 duels right on the average
33% of 39 situations better than 34%
Ancient65
54% better than 46%
0.90 better than 94%
95.2 better than 94%
1.25 better than 93%
54% of 281 duels better than 60%
28% of 50 situations better than 23%
Anubis50
52% better than 38%
0.91 better than 96%
94.9 better than 95%
1.29 better than 96%
59% of 226 duels better than 83%
50% of 38 situations better than 77%
Inferno18
67% better than 63%
0.98 better than 97%
98.7 better than 90%
1.42 better than 96%
60% of 65 duels better than 66%
50% of 8 situations better than 71%
Cache16
81% better than 97%
0.90 better than 87%
90.6 better than 76%
1.34 better than 92%
57% of 76 duels better than 64%
71% of 7 situations better than 98%
Nuke16
63% better than 70%
0.98 better than 98%
102.7 better than 98%
1.35 better than 96%
60% of 78 duels better than 81%
11% of 9 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How omniaeunt plays

Across 350 matches omniaeunt averages K/R 0.90, ADR 95.0 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 95.0, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 54% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 221 of 350 matches the rating was 1.10 or higher (63%), in 75 it was below 0.90. In 350 matches with detailed stats: 108 4Ks and 14 aces. Best month by rating: September 2026 at 1.38. omniaeunt loses the most ELO on Dust 2 (−197 ELO, win rate 44%). Things go best on Ancient (+157 ELO, win rate 54%). Match no. 1 of the day goes best: 65% win rate, +36 ELO. Last 30 days: 218 matches, win rate 50%, net ELO +277.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.