omar666

South Korea
On FACEIT since 2025 100 matches tracked 59 matches in 30 days
ELO ▲ 129
2,137
30-day peak: 2,137
Rank EU
#172,138
South Korea #2,352 in South Korea
Last updated:

How does omar666 play?

Rating 1.03 K/R 0.76 ADR 81.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 15x 4K, 2 aces in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 1.2−3.1 · Ø 4.3 better than 1%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether omar666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.71
AugSepOctNov

Best month: September 2026 with 0.87.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
28 matches · 54% win rate
In match 2 of the day −25 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 −75 ELO, win rate 31%
On Mondays −46 ELO, win rate 20%

omar666 loses the most ELO on Mirage: −27 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Mirage
  3. Most kills in a match: 37 · Anubis
  4. Highest rating in a match: 2.19 · Anubis
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 62%
0.70 better than 31%
75.2 better than 23%
0.97 better than 30%
50% of 118 duels better than 43%
31% of 13 situations better than 29%
Dust 224
42% better than 20%
0.78 better than 71%
84.4 better than 70%
1.01 better than 45%
56% of 98 duels better than 78%
36% of 11 situations better than 47%
Anubis14
57% -
0.87 -
90.7 -
1.22-
61% of 84 duels -
25% of 8 situations -
Ancient12
58% -
0.78 -
82.0 -
1.06-
59% of 49 duels -
20% of 10 situations -
Inferno10
30% -
0.64 -
67.6 -
0.81-
55% of 47 duels -
33% of 6 situations -
Cache4
25% -
0.79 -
81.1 -
1.10-
50% of 22 duels -
50% of 2 situations -
Nuke4
50% -
0.72 -
79.9 -
0.94-
57% of 28 duels -
0% of 1 situations -
Vertigo4
75% -
0.84 -
92.7 -
1.19-
61% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How omar666 plays

Across 100 matches omar666 averages K/R 0.76, ADR 81.0 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 44 of 100 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. omar666 loses the most ELO on Mirage (−27 ELO, win rate 54%). Last 30 days: 59 matches, win rate 49%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.