omally

Kazakhstan
On FACEIT since 2022 394 matches tracked 127 matches in 30 days
ELO ▲ 120
2,266
30-day peak: 2,266
Rank SA ▲ 168 places
#2,741
Kazakhstan #4 in Kazakhstan
30 days · prev. #2,909 · best #2,713
Last updated:

How does omally play?

Rating 0.94 K/R 0.68 ADR 75.1 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 394 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.8
Knife kills 12 in 394 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 41x 4K, 4 aces in 355 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 8%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +296
= Stayed the same
Rating at 0.92, ADR at 73.8, Headshots at 48%
▼ Got worse
K/R −0.04

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
34 matches · 47% win rate
On Wednesdays +14 ELO, win rate 44%

omally loses the most ELO on Inferno: −51 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.45 · Mirage
  4. Most kills in a match: 37 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
51% better than 47%
0.68 better than 21%
75.7 better than 25%
0.94 better than 19%
48% of 889 duels better than 29%
38% of 74 situations right on the average
Dust 288
58% better than 72%
0.66 better than 14%
75.2 better than 21%
0.91 better than 11%
45% of 405 duels better than 18%
45% of 40 situations better than 70%
Nuke39
67% better than 84%
0.72 better than 38%
77.4 better than 36%
1.03 better than 44%
54% of 201 duels better than 61%
38% of 16 situations right on the average
Cache37
57% -
0.67 -
71.9 -
0.95-
41% of 161 duels -
35% of 23 situations -
Inferno34
47% better than 25%
0.62 better than 3%
70.2 better than 4%
0.86 better than 2%
40% of 159 duels better than 3%
28% of 18 situations better than 25%
Ancient7
14% -
0.73 -
75.7 -
0.93-
42% of 33 duels -
33% of 3 situations -
Anubis7
43% -
0.88 -
94.9 -
1.17-
62% of 42 duels -
33% of 3 situations -
Vertigo5
40% -
0.59 -
64.6 -
0.80-
33% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How omally plays

Across 394 matches omally averages K/R 0.68, ADR 75.1 and a rating of 0.94. Most room to improve: Utility damage per round at 2.5, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 39 matches. In 102 of 394 matches the rating was 1.10 or higher (26%), in 190 it was below 0.90. In 355 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. omally loses the most ELO on Inferno (−51 ELO, win rate 47%). Things go best on Mirage (+168 ELO, win rate 51%). Improved over the last three months: Win rate +9 pp, ELO +296. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.92, ADR at 73.8, Headshots at 48%. Last 30 days: 127 matches, win rate 58%, net ELO +410.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.