oltiongashi

Japan
On FACEIT since 2023 130 matches tracked 36 matches in 30 days
Last updated:

How does oltiongashi play?

Rating 1.09 K/R 0.80 ADR 86.0 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 130 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.09+0.08 · Ø 1.01 better than 78%
Pistol kills per match 2.8
Knife kills 7 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 91%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 23x 4K, 4 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

3.7 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ELO +113
= Stayed the same
K/R at 0.81, ADR at 87.1, Headshots at 56%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
36 matches · 39% win rate
On Dust 2 −23 ELO
34 matches · 56% win rate
Between 0:00 and 6:00 −44 ELO, win rate 36%

oltiongashi loses the most ELO in match 1 of the day: −39 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.47 · Inferno
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
42% better than 21%
0.79 better than 79%
86.4 better than 81%
1.05 better than 63%
57% of 180 duels better than 83%
36% of 22 situations better than 46%
Dust 234
56% better than 68%
0.77 better than 70%
84.1 better than 72%
1.07 better than 66%
53% of 156 duels better than 64%
44% of 18 situations better than 70%
Anubis20
60% better than 81%
0.83 better than 92%
83.8 better than 72%
1.18 better than 94%
64% of 86 duels better than 98%
42% of 12 situations better than 61%
Ancient19
37% better than 10%
0.83 better than 88%
89.5 better than 87%
1.08 better than 69%
59% of 95 duels better than 91%
17% of 18 situations better than 7%
Inferno14
64% -
0.81 -
87.5 -
1.18-
61% of 56 duels -
36% of 11 situations -
Cache3
0% -
0.76 -
78.4 -
0.99-
57% of 14 duels -
50% of 2 situations -
Nuke3
33% -
0.75 -
80.5 -
1.02-
58% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oltiongashi plays

Across 130 matches oltiongashi averages K/R 0.80, ADR 86.0 and a rating of 1.09. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Averages 17.4 kills per match with 56% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 60 of 130 matches the rating was 1.10 or higher (46%), in 45 it was below 0.90. In 97 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.23. oltiongashi loses the most ELO in match 1 of the day (−39 ELO, win rate 39%). Things go best from match 5 of the day (+83 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +83 ELO. Improved over the last three months: Rating +0.05, ELO +113. Unchanged in recent months: K/R at 0.81, ADR at 87.1, Headshots at 56%, Win rate at 50%. Last 30 days: 36 matches, win rate 50%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.