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oleS

Brazil
120 matches tracked
ELO
2,115
Peak across recorded matches: 2,115
Rank SA ▼ 607 places
#4,808
Brazil #3,842 in Brazil
30 days · prev. #4,201 · best #4,201
Last updated:

How does oleS play?

Rating 1.07 K/R 0.76 ADR 77.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 10% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 4%
AWP share of kills 31% no comparison
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.2
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.4% no comparison
3K rounds 6.5% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 0x 4K, 0 aces in 13 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 23% no comparison
Utility damage per round 3.0 no comparison
Enemies flashed per round 0.20 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether oleS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 120 before.

Kills per round (K/R)

0.75
JulAugSepOctNov

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
47 matches · 60% win rate
On Dust 2 −15 ELO
22 matches · 32% win rate
On Wednesdays −70 ELO, win rate 36%

oleS loses the most ELO on Mirage: −77 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 10 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.70 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 80%
0.76 better than 57%
76.4 better than 25%
1.10 better than 70%
57% of 195 duels better than 80%
38% of 34 situations right on the average
Dust 222
32% better than 3%
0.71 better than 35%
74.0 better than 16%
0.94 better than 19%
55% of 121 duels better than 73%
29% of 14 situations better than 24%
Anubis19
37% better than 7%
0.78 better than 67%
80.8 better than 49%
1.09 better than 67%
51% of 100 duels right on the average
20% of 5 situations better than 10%
Ancient10
70% -
0.76 -
80.1 -
1.07-
57% of 37 duels -
44% of 9 situations -
Cache9
67% -
0.78 -
84.4 -
1.12-
51% of 43 duels -
20% of 5 situations -
Inferno9
22% -
0.81 -
79.2 -
1.12-
57% of 60 duels -
40% of 5 situations -
Nuke4
50% -
0.66 -
71.5 -
0.96-
35% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oleS plays

Across 120 matches oleS averages K/R 0.76, ADR 77.5 and a rating of 1.07. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 38% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 51 of 120 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. oleS loses the most ELO on Mirage (−77 ELO, win rate 60%). Things go best from match 5 of the day (+35 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +35 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.