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olav-

Norway
On FACEIT since 2019 348 matches tracked 10 matches in 30 days
ELO ▲ 41
2,507
30-day peak: 2,507
Rank NA ▲ 48 places
#1,686
Norway #665 in Norway
30 days · prev. #1,734 · best #1,574
Last updated:

How does olav- play?

Rating 1.03 (from 265 matches) K/R 0.73 ADR 80.3 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 53%+1 pp · Ø 52% better than 64%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.5 from the last 265
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 61x 4K, 7 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, ADR +6.9, Win rate +5 pp
= Stayed the same
Headshots at 53%
▼ Got worse
ELO −59

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.66). Right on the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
30 matches · 37% win rate
On Ancient −88 ELO
54 matches · 52% win rate
Between 6:00 and 12:00 +124 ELO, win rate 44%
On Wednesdays +28 ELO, win rate 32%

olav- loses the most ELO in match 2 of the day: −90 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.02 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
54% better than 56%
0.77 better than 60%
84.0 better than 63%
1.05 right on the average
45% of 348 duels better than 16%
55% of 29 situations better than 88%
Ancient54
52% better than 42%
0.80 better than 70%
84.9 better than 62%
1.12 better than 72%
50% of 244 duels better than 37%
48% of 21 situations better than 72%
Mirage48
42% better than 12%
0.72 better than 37%
80.4 better than 46%
0.97 better than 25%
48% of 276 duels better than 28%
38% of 16 situations right on the average
Anubis32
66% better than 87%
0.67 better than 16%
73.8 better than 13%
0.93 better than 13%
41% of 137 duels better than 4%
13% of 8 situations better than 4%
Cache24
42% better than 19%
0.76 better than 59%
83.9 better than 65%
1.05 better than 52%
43% of 107 duels better than 14%
33% of 9 situations better than 38%
Inferno13
62% -
0.76 -
83.9 -
1.04-
44% of 52 duels -
0% of 2 situations -
Nuke13
23% -
0.68 -
73.9 -
0.90-
48% of 65 duels -
30% of 10 situations -
Vertigo3
0% -
0.88 -
94.7 -
1.07-
63% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How olav- plays

Across 348 matches olav- averages K/R 0.73 and ADR 80.3; the rating across the 265 rated matches is 1.03. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 104 of 265 matches the rating was 1.10 or higher (39%), in 99 it was below 0.90. In 306 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: September 2026 at 1.03. olav- loses the most ELO in match 2 of the day (−90 ELO, win rate 37%). Things go best on Dust 2 (+131 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, +55 ELO. Improved over the last three months: K/R +0.09, ADR +6.9, Win rate +5 pp. Got weaker: ELO −59. Unchanged in recent months: Headshots at 53%. Last 30 days: 10 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.