olarrrq

Mongolia
On FACEIT since 2025 319 matches tracked 186 matches in 30 days
ELO ▼ 25
2,349
30-day peak: 2,511
Rank SEA ▲ 509 places
#2,036
Mongolia #946 in Mongolia
30 days · prev. #2,545 · best #1,157
Last updated:

How does olarrrq play?

Rating 1.13 (from 278 matches) K/R 0.81 ADR 84.3 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 278 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.4
Zeus kills3 in 319 matches
Knife kills 18 in 319 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 57x 4K, 4 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ELO +96
= Stayed the same
ADR at 85.1, Headshots at 52%
▼ Got worse
Win rate −5 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
73 matches · 42% win rate
In match 1 of the day −25 ELO
41 matches · 44% win rate
Between 18:00 and 24:00 +17 ELO, win rate 45%
On Mondays ±0 ELO, win rate 42%

olarrrq loses the most ELO on Dust 2: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 3.86 · Ancient
  4. Reached level 10 · Dust 2
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
54% better than 57%
0.81 better than 77%
82.9 better than 58%
1.11 better than 72%
56% of 318 duels better than 76%
44% of 43 situations better than 66%
Dust 273
42% better than 16%
0.80 better than 75%
84.9 better than 68%
1.12 better than 73%
56% of 257 duels better than 75%
45% of 56 situations better than 71%
Ancient63
54% better than 56%
0.81 better than 77%
85.2 better than 67%
1.17 better than 85%
57% of 228 duels better than 75%
33% of 36 situations better than 37%
Anubis29
55% better than 58%
0.81 better than 79%
85.6 better than 71%
1.14 better than 80%
45% of 87 duels better than 14%
42% of 26 situations better than 59%
Inferno24
54% better than 48%
0.84 better than 83%
86.0 better than 65%
1.22 better than 88%
45% of 76 duels better than 9%
50% of 12 situations better than 77%
Cache22
50% better than 38%
0.77 better than 59%
81.2 better than 49%
1.06 better than 55%
56% of 89 duels better than 66%
39% of 18 situations better than 48%
Nuke10
20% -
0.77 -
84.1 -
1.06-
51% of 35 duels -
29% of 14 situations -
Overpass4
75% -
0.79 -
85.0 -
1.01-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How olarrrq plays

Across 319 matches olarrrq averages K/R 0.81 and ADR 84.3; the rating across the 278 rated matches is 1.13. Biggest strength: 3K rounds at 5.3%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Anubis with a 55% win rate in 29 matches. In 145 of 278 matches the rating was 1.10 or higher (52%), in 76 it was below 0.90. In 269 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: June 2026 at 1.23. olarrrq loses the most ELO on Dust 2 (−25 ELO, win rate 42%). Things go best on Mirage (+116 ELO, win rate 54%). Match no. 2 of the day goes best: 69% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ELO +96. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 85.1, Headshots at 52%. Last 30 days: 186 matches, win rate 48%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.