oktarrrr7

Turkey
On FACEIT since 2026 184 matches tracked 81 matches in 30 days
ELO ▲ 42
2,137
30-day peak: 2,227
Rank EU
#172,207
Turkey #4,746 in Turkey
Last updated:

How does oktarrrr7 play?

Rating 1.15 K/R 0.82 ADR 88.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 184 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.6
Knife kills 2 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 36x 4K, 5 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +8.8
= Stayed the same
Win rate at 51%, ELO at 2,137
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.86 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
24 matches · 58% win rate
On Dust 2 −27 ELO
49 matches · 55% win rate
Between 18:00 and 24:00 +7 ELO, win rate 44%
On Saturdays −2 ELO, win rate 41%

oktarrrr7 loses the most ELO on Ancient: −47 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 40 · Ancient
  4. Reached level 10 · Mirage
  5. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
55% better than 63%
0.87 better than 94%
95.2 better than 95%
1.21 better than 92%
58% of 183 duels better than 86%
46% of 24 situations better than 74%
Mirage42
40% better than 14%
0.74 right on the average
78.7 better than 41%
1.05 better than 58%
52% of 151 duels better than 55%
28% of 25 situations better than 22%
Anubis27
48% better than 42%
0.78 better than 71%
84.7 better than 70%
1.09 better than 70%
55% of 126 duels better than 72%
29% of 21 situations better than 28%
Ancient24
58% better than 70%
0.89 better than 96%
92.9 better than 91%
1.24 better than 96%
55% of 92 duels better than 71%
20% of 15 situations better than 11%
Inferno22
68% better than 90%
0.86 better than 91%
92.6 better than 91%
1.20 better than 88%
58% of 92 duels better than 80%
25% of 12 situations better than 18%
Cache13
46% -
0.79 -
89.5 -
1.10-
44% of 52 duels -
33% of 6 situations -
Nuke5
40% -
0.83 -
94.1 -
1.13-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oktarrrr7 plays

Across 184 matches oktarrrr7 averages K/R 0.82, ADR 88.6 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 92 of 184 matches the rating was 1.10 or higher (50%), in 58 it was below 0.90. In 121 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. oktarrrr7 loses the most ELO on Ancient (−47 ELO, win rate 58%). Things go best on Mirage (+37 ELO, win rate 40%). Improved over the last three months: K/R +0.09, Rating +0.10, ADR +8.8. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,137. Last 30 days: 81 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.