okra

Romania
On FACEIT since 2013 131 matches tracked 46 matches in 30 days
Last updated:

How does okra play?

Rating 0.94 K/R 0.67 ADR 78.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.91−0.10 · Ø 1.01 better than 15%
Pistol kills per match 2.7
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 10%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 19x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 71%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 78.0
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
39 matches · 41% win rate
On Mirage −31 ELO
25 matches · 40% win rate
On Saturdays +17 ELO, win rate 33%

okra loses the most ELO on Dust 2: −71 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
41% better than 17%
0.71 better than 40%
79.9 better than 50%
0.99 better than 43%
53% of 194 duels better than 63%
47% of 30 situations better than 75%
Mirage25
40% better than 15%
0.61 better than 5%
71.9 better than 12%
0.85 better than 6%
44% of 105 duels better than 16%
50% of 10 situations better than 82%
Inferno21
52% right on the average
0.64 better than 16%
79.0 better than 46%
0.91 better than 18%
61% of 95 duels better than 91%
50% of 10 situations better than 76%
Ancient16
44% better than 24%
0.75 better than 63%
82.8 better than 65%
1.04 better than 64%
47% of 59 duels better than 31%
41% of 17 situations better than 65%
Anubis13
23% -
0.55 -
69.7 -
0.73-
42% of 53 duels -
17% of 6 situations -
Nuke8
38% -
0.76 -
87.5 -
1.03-
54% of 50 duels -
75% of 4 situations -
Cache7
14% -
0.77 -
85.9 -
1.03-
51% of 43 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How okra plays

Across 131 matches okra averages K/R 0.67, ADR 78.3 and a rating of 0.94. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 15.6 kills per match with 56% headshots. The strongest map is Inferno with a 52% win rate in 21 matches. In 44 of 131 matches the rating was 1.10 or higher (34%), in 66 it was below 0.90. In 113 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: November 2026 at 1.00. okra loses the most ELO on Dust 2 (−71 ELO, win rate 41%). Improved over the last three months: Win rate +14 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 78.0. Last 30 days: 46 matches, win rate 37%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.