okko1

Finland
On FACEIT since 2020 63 matches tracked 41 matches in 30 days
Last updated:

How does okko1 play?

Rating 1.14 (from 42 matches) K/R 0.82 ADR 88.7 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 7
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 88%
Opening duels won 53%+3 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 58%+19 pp better than 99%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+4 pp better than 70%
AWP share of kills 14%+4 pp better than 73%
K/D 1.13+0.13 better than 92%
Pistol kills per match 3.1
Knife kills 1 in 63 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.2 pp better than 95%
Rounds with 3K 5.8%+1.9 pp better than 98%
MVPs per match 2.8+0.6 better than 97%
4Ks and aces 16x 4K, 1 ace in 59 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 2.7−1.5 better than 17%
Enemies flashed per round 0.08−0.19 better than 4%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 25%
0.85 better than 94%
88.8 better than 90%
1.20 better than 94%
60% of 111 duels better than 94%
40% of 5 situations better than 57%
Ancient12
67% -
0.85 -
95.6 -
1.09-
53% of 66 duels -
50% of 6 situations -
Anubis8
50% -
0.72 -
78.5 -
1.07-
47% of 57 duels -
50% of 4 situations -
Dust 27
43% -
0.75 -
80.5 -
1.13-
39% of 28 duels -
33% of 3 situations -
Nuke7
57% -
0.97 -
103.2 -
1.25-
43% of 28 duels -
67% of 3 situations -
Cache4
50% -
0.87 -
98.4 -
1.19-
57% of 21 duels -
100% of 3 situations -
Inferno3
33% -
0.42 -
53.2 -
0.38-
37% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How okko1 plays

Across 63 matches okko1 averages K/R 0.82 and ADR 88.7; the rating across the 42 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 58%. That is better than 99% of players on level 7. Most room to improve: Utility damage per round at 2.7. That is better than only 17% of players on level 7. On average 17.5 kills per match, 50% of them headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 24 of 42 matches the rating was 1.10 or higher (57%), in 10 it was below 0.90. In 59 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: October 2026 at 1.13. Things go best on Mirage (+1 ELO, win rate 43%). Last 30 days: 41 matches, win rate 51%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.