oju

Ukraine
On FACEIT since 2022 400 matches tracked 71 matches in 30 days
ELO ▲ 90
3,529
30-day peak: 3,621
Rank EU ▼ 131 places
#910
UA #65 in UA
30 days · prev. #779 · best #487
Last updated:

How does oju play?

Rating 1.10 K/R 0.79 ADR 85.0 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 400 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 37%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 64%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 64%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.13+0.02 · Ø 1.11 better than 39%
Pistol kills per match 2.6
Knife kills 3 in 400 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so clearly below the average (4.5%).

2K rounds 14.2%−0.2 pp · Ø 14.4% better than 35%
3K rounds 4.0%−0.5 pp · Ø 4.5% better than 19%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 65x 4K, 8 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 71%
Enemies flashed per round 0.31−0.04 · Ø 0.35 better than 37%
Deaths per round 69%−1 pp · Ø 70% better than 49%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +6 pp, ELO +332
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.20, ADR −8.4, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.78 (at the start 0.88). Right on the average (0.78).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −228 ELO
82 matches · 50% win rate
In match 3 of the day −97 ELO
60 matches · 43% win rate
On Saturdays −182 ELO, win rate 37%

oju loses the most ELO on Ancient: −228 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Highest rating in a match: 2.79 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Recorded match no. 250 · Anubis

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
51% better than 21%
0.80 better than 44%
86.4 better than 48%
1.11 better than 40%
56% of 650 duels better than 53%
43% of 68 situations better than 61%
Ancient82
50% better than 22%
0.77 better than 37%
83.8 better than 38%
1.08 better than 36%
55% of 404 duels better than 55%
47% of 45 situations better than 67%
Dust 269
64% better than 72%
0.80 right on the average
85.4 better than 47%
1.15 better than 53%
56% of 250 duels better than 56%
34% of 35 situations better than 35%
Anubis65
57% better than 49%
0.80 right on the average
85.4 right on the average
1.13 right on the average
56% of 272 duels better than 57%
46% of 46 situations better than 66%
Cache20
60% -
0.74 -
84.1 -
1.04-
47% of 108 duels -
20% of 5 situations -
Nuke15
47% better than 24%
0.69 better than 27%
77.5 better than 34%
0.96 better than 23%
49% of 57 duels better than 30%
0% of 3 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How oju plays

Across 400 matches oju averages K/R 0.79, ADR 85.0 and a rating of 1.10. Most room to improve: 3K rounds at 4.0%, better than only 19% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 69 matches. In 191 of 400 matches the rating was 1.10 or higher (48%), in 131 it was below 0.90. In 350 matches with detailed stats: 65 4Ks and 8 aces. Best month by rating: July 2026 at 1.29. oju loses the most ELO on Ancient (−228 ELO, win rate 50%). Things go best in match 1 of the day (+541 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +541 ELO. Improved over the last three months: Headshots +6 pp, ELO +332. Got weaker: K/R −0.10, Rating −0.20, ADR −8.4, Win rate −5 pp. Last 30 days: 71 matches, win rate 52%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.