oju
Name history of oju
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).
Compared with 1,040 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly below the average (12%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average57% headshots and so clearly above the average (52%).
Impact
WeaknessExactly 3 kills in 4.0% of rounds and so clearly below the average (4.5%).
Utility and deaths
Average37% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.78 (at the start 0.88). Right on the average (0.78).
Rating, 1.00 is an average match
Best month: July 2026 with 1.29. Last 3 months: 1.09 (at the start 1.29). Just below the average (1.10).
Damage per round (ADR)
Best month: July 2026 with 92.6. Last 3 months: 84.2 (at the start 92.6). Right on the average (84.2).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 58% (at the start 52%). Well above the average (52%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 54% (at the start 59%). Just above the average (53%).
Best month: September 2026 with 3,809. Last 3 months: 3,529 (at the start 3,197).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 400 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
oju loses the most ELO on Ancient: −228 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Ancient
- Highest rating in a match: 2.79 · Anubis
- Longest win streak: 7 wins in a row · Anubis
- Recorded match no. 250 · Anubis
Maps in detail
from the last 400 matchesCompared with players on the same level who have at least 15 matches on the map.
How oju plays
Across 400 matches oju averages K/R 0.79, ADR 85.0 and a rating of 1.10. Most room to improve: 3K rounds at 4.0%, better than only 19% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 69 matches. In 191 of 400 matches the rating was 1.10 or higher (48%), in 131 it was below 0.90. In 350 matches with detailed stats: 65 4Ks and 8 aces. Best month by rating: July 2026 at 1.29. oju loses the most ELO on Ancient (−228 ELO, win rate 50%). Things go best in match 1 of the day (+541 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +541 ELO. Improved over the last three months: Headshots +6 pp, ELO +332. Got weaker: K/R −0.10, Rating −0.20, ADR −8.4, Win rate −5 pp. Last 30 days: 71 matches, win rate 52%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.