ohuawf

South Korea
On FACEIT since 2020 305 matches tracked 118 matches in 30 days
ELO ▲ 61
2,513
30-day peak: 2,593
Rank NA ▼ 26 places
#1,568
South Korea #19 in South Korea
30 days · prev. #1,542 · best #1,178
Last updated:
Next update possible in 1h 14m

How does ohuawf play?

Rating 1.09 K/R 0.78 ADR 82.4 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 305 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.10+0.05 · Ø 1.05 better than 65%
Pistol kills per match 3.1
Knife kills 6 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.6%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 6 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +191
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 81.4, Win rate at 49%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 1.10. Last 3 months: 0.77 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
21 matches · 43% win rate
In match 4 of the day −56 ELO
35 matches · 40% win rate
On Mondays +5 ELO, win rate 32%

ohuawf loses the most ELO on Nuke: −90 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.63 · Dust 2
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
55% better than 58%
0.80 better than 74%
85.4 better than 70%
1.12 better than 71%
58% of 541 duels better than 82%
33% of 81 situations better than 35%
Mirage63
51% better than 45%
0.75 right on the average
81.4 better than 48%
1.05 right on the average
50% of 280 duels better than 40%
41% of 37 situations better than 60%
Anubis51
39% better than 9%
0.80 better than 70%
80.7 better than 43%
1.12 better than 70%
54% of 262 duels better than 59%
37% of 35 situations better than 43%
Inferno23
52% better than 27%
0.74 better than 38%
78.6 better than 28%
1.06 better than 38%
55% of 98 duels better than 58%
0% of 9 situations better than 1%
Nuke21
43% better than 12%
0.79 better than 63%
84.3 better than 62%
1.08 better than 57%
60% of 90 duels better than 85%
50% of 16 situations better than 78%
Ancient20
30% better than 3%
0.68 better than 16%
74.2 better than 13%
0.98 better than 28%
53% of 90 duels better than 55%
27% of 15 situations better than 20%
Cache14
64% -
0.80 -
83.6 -
1.17-
56% of 77 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ohuawf plays

Across 305 matches ohuawf averages K/R 0.78, ADR 82.4 and a rating of 1.09. Biggest strength: Opening duels won at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 135 of 305 matches the rating was 1.10 or higher (44%), in 95 it was below 0.90. In 281 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: July 2026 at 1.63. ohuawf loses the most ELO on Nuke (−90 ELO, win rate 43%). Things go best in match 2 of the day (+103 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +103 ELO. Improved over the last three months: ELO +191. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 81.4, Win rate at 49%. Last 30 days: 118 matches, win rate 48%, net ELO +302.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.