ohmyygodd

Philippines
On FACEIT since 2017 264 matches tracked 64 matches in 30 days
ELO ▼ 11
2,313
30-day peak: 2,384
Rank SEA ▼ 917 places
#2,298
Philippines #66 in Philippines
30 days · prev. #1,381 · best #1,330
Last updated:

How does ohmyygodd play?

Rating 0.99 (from 260 matches) K/R 0.70 ADR 75.4 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 260 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.97−0.07 · Ø 1.04 better than 22%
Pistol kills per match 2.8
Knife kills 5 in 264 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 21%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 25x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 25%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.1, ELO −55

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −26 ELO
34 matches · 38% win rate
On Mirage −23 ELO
95 matches · 52% win rate
Between 12:00 and 18:00 +74 ELO, win rate 44%
On Fridays −52 ELO, win rate 43%

ohmyygodd loses the most ELO in match 4 of the day: −26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
52% right on the average
0.65 better than 11%
71.1 better than 8%
0.94 better than 17%
47% of 257 duels better than 24%
41% of 71 situations better than 61%
Dust 273
48% better than 35%
0.71 better than 32%
78.4 better than 35%
1.00 better than 33%
46% of 270 duels better than 19%
36% of 45 situations better than 42%
Ancient40
40% better than 13%
0.70 better than 25%
74.6 better than 14%
0.98 better than 27%
49% of 138 duels better than 36%
38% of 32 situations right on the average
Anubis24
54% better than 56%
0.78 better than 66%
79.2 better than 38%
1.08 better than 62%
48% of 58 duels better than 28%
26% of 19 situations better than 20%
Inferno16
50% better than 33%
0.75 right on the average
78.2 better than 26%
1.03 better than 39%
47% of 45 duels better than 21%
47% of 15 situations better than 70%
Cache8
63% -
0.70 -
77.4 -
0.88-
48% of 27 duels -
40% of 5 situations -
Nuke4
75% -
0.83 -
85.7 -
1.19-
31% of 13 duels -
-
Vertigo3
67% -
0.89 -
90.3 -
1.24-
60% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ohmyygodd plays

Across 264 matches ohmyygodd averages K/R 0.70 and ADR 75.4; the rating across the 260 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 60% headshots. The strongest map is Anubis with a 54% win rate in 24 matches. In 91 of 260 matches the rating was 1.10 or higher (35%), in 124 it was below 0.90. In 188 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.23. ohmyygodd loses the most ELO in match 4 of the day (−26 ELO, win rate 38%). Things go best on Dust 2 (+70 ELO, win rate 48%). Match no. 1 of the day goes best: 56% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −8.1, ELO −55. Unchanged in recent months: Win rate at 49%. Last 30 days: 64 matches, win rate 45%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.