ohhhyaaa

Sweden
On FACEIT since 2021 90 matches tracked 34 matches in 30 days
ELO ▼ 31
2,015
30-day peak: 2,046
Rank EU
#247,552
Sweden #6,030 in Sweden
Last updated:

How does ohhhyaaa play?

Rating 1.40 K/R 1.01 ADR 106.4 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.54 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 90 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 36% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 3.6
Knife kills 3 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.1%).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 7.8%+3.7 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 15x 4K, 5 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 26%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 30%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +85
= Stayed the same
ADR at 104.8
▼ Got worse
K/R −0.06, Rating −0.12, Win rate −9 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: September 2026 with 1.11. Last 3 months: 0.98 (at the start 1.04). Well above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
28 matches · 50% win rate

ohhhyaaa loses the most ELO on Mirage: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno
  4. Highest rating in a match: 3.44 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 71%
1.04 better than 99%
112.2 better than 99%
1.45 better than 99%
59% of 166 duels better than 89%
46% of 13 situations better than 74%
Mirage28
50% right on the average
1.01 better than 99%
105.8 better than 99%
1.40 better than 99%
64% of 184 duels better than 97%
27% of 11 situations better than 20%
Ancient15
47% better than 35%
1.04 better than 99%
102.8 better than 99%
1.42 better than 99%
53% of 89 duels better than 60%
20% of 15 situations better than 11%
Inferno12
50% -
0.95 -
102.3 -
1.31-
53% of 73 duels -
63% of 8 situations -
Anubis4
25% -
0.80 -
95.5 -
1.10-
55% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ohhhyaaa plays

Across 90 matches ohhhyaaa averages K/R 1.01, ADR 106.4 and a rating of 1.40. Biggest strength: Rating at 1.40, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 21.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 61 of 90 matches the rating was 1.10 or higher (68%), in 13 it was below 0.90. In 50 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: September 2026 at 1.55. ohhhyaaa loses the most ELO on Mirage (−29 ELO, win rate 50%). Things go best in match 1 of the day (−1 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp, ELO +85. Got weaker: K/R −0.06, Rating −0.12, Win rate −9 pp. Unchanged in recent months: ADR at 104.8. Last 30 days: 34 matches, win rate 44%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.