ogwizard

USA
On FACEIT since 2018 160 matches tracked 26 matches in 30 days
ELO ▼ 153
3,403
30-day peak: 3,556
Rank NA ▼ 17 places
#70
USA #54 in USA
30 days · prev. #53 · best #23
Last updated:

How does ogwizard play?

Rating 1.28 (from 114 matches) K/R 0.85 ADR 84.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 112 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.49 K/D and so well above the average (1.05).

Headshot rate 37%−16 pp · Ø 53% better than 2%
AWP share of kills 42%+30 pp · Ø 12% better than 98%
K/D 1.49+0.44 · Ø 1.05 better than 99%
Pistol kills per match 2.8
Knife kills 2 in 160 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 77%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 9x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 57% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 26%−7 pp · Ø 33% better than 6%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 26%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 57%−14 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −11.5, Headshots −3 pp, ELO −125

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: May 2026 with 0.98. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −56 ELO
20 matches · 60% win rate
With nicx on the team no ELO value
51 matches · 63% win rate
On Saturdays −88 ELO, win rate 48%

ogwizard loses the most ELO in match 3 of the day: −56 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.66 · Mirage
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
70% better than 96%
0.90 better than 94%
89.8 better than 84%
1.37 better than 98%
61% of 170 duels better than 91%
60% of 25 situations better than 95%
Ancient24
54% better than 46%
0.82 better than 78%
79.9 better than 37%
1.22 better than 90%
68% of 40 duels better than 99%
50% of 16 situations better than 78%
Anubis19
74% better than 95%
0.86 better than 90%
88.0 better than 81%
1.16-
78% of 36 duels better than 99%
50% of 4 situations better than 77%
Inferno15
80% better than 94%
0.85 better than 72%
80.6 better than 27%
1.39-
74% of 43 duels better than 99%
50% of 6 situations better than 71%
Dust 214
86% -
0.70 -
75.5 -
1.10-
67% of 51 duels -
33% of 6 situations -
Nuke14
57% -
0.80 -
75.7 -
1.25-
74% of 38 duels -
0% of 7 situations -
Cache5
20% -
0.84 -
79.4 -
1.26-
73% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ogwizard plays

Across 160 matches ogwizard averages K/R 0.85 and ADR 84.2; the rating across the 114 rated matches is 1.28. Biggest strength: K/D at 1.49, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 37% headshots. The strongest map is Dust 2 with a 86% win rate in 14 matches. In 76 of 112 matches the rating was 1.10 or higher (68%), in 13 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.40. ogwizard loses the most ELO in match 3 of the day (−56 ELO, win rate 60%). Things go best on Mirage (+85 ELO, win rate 70%). Match no. 1 of the day goes best: 73% win rate, +28 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.09, Rating −0.14, ADR −11.5, Headshots −3 pp, ELO −125. Last 30 days: 26 matches, win rate 62%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.