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ogura

Canada
On FACEIT since 2020 302 matches tracked 44 matches in 30 days
ELO ▲ 8
2,683
30-day peak: 2,687
Rank NA ▲ 70 places
#913
Canada #180 in Canada
30 days · prev. #983 · best #862
Last updated:

How does ogura play?

Rating 1.09 K/R 0.76 ADR 79.9 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 301 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.11+0.06 · Ø 1.05 better than 67%
Pistol kills per match 2.6 from the last 301
Zeus kills1 in 301 matches
Knife kills 10 in 301 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 50%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 58x 4K, 4 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%, Win rate at 56%, ELO at 2,683
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −299 ELO
62 matches · 45% win rate
On Mirage −260 ELO
78 matches · 45% win rate
On Mondays −30 ELO, win rate 45%

ogura loses the most ELO from match 5 of the day: −299 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Ancient
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
45% better than 22%
0.70 better than 26%
73.8 better than 14%
1.00 better than 33%
49% of 276 duels better than 34%
33% of 48 situations better than 35%
Dust 256
52% better than 47%
0.76 better than 55%
81.2 better than 48%
1.09 better than 62%
48% of 258 duels better than 29%
28% of 36 situations better than 22%
Anubis51
55% better than 55%
0.79 better than 66%
84.0 better than 60%
1.11 better than 67%
50% of 238 duels better than 37%
42% of 31 situations better than 58%
Ancient36
67% better than 88%
0.76 better than 53%
80.5 better than 41%
1.12 better than 71%
54% of 149 duels better than 61%
56% of 18 situations better than 89%
Inferno34
71% better than 94%
0.77 better than 48%
80.4 better than 32%
1.15 better than 64%
58% of 162 duels better than 71%
56% of 18 situations better than 84%
Nuke24
63% better than 71%
0.74 better than 37%
78.0 better than 29%
1.05 better than 42%
41% of 122 duels better than 5%
36% of 14 situations better than 41%
Cache18
56% better than 57%
0.89 better than 93%
91.6 better than 88%
1.26 better than 91%
53% of 87 duels better than 55%
46% of 13 situations better than 67%

Compared with players on the same level who have at least 15 matches on the map.

How ogura plays

Across 302 matches ogura averages K/R 0.76, ADR 79.9 and a rating of 1.09. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Inferno with a 71% win rate in 34 matches. In 136 of 301 matches the rating was 1.10 or higher (45%), in 92 it was below 0.90. In 259 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. ogura loses the most ELO from match 5 of the day (−299 ELO, win rate 45%). Things go best in match 3 of the day (+364 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +364 ELO. Got weaker: K/R −0.05, Rating −0.08, ADR −5.0. Unchanged in recent months: Headshots at 54%, Win rate at 56%, ELO at 2,683. Last 30 days: 44 matches, win rate 66%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.