ogherobisha

St. Helena
On FACEIT since 2017 414 matches tracked 180 matches in 30 days
ELO ▲ 57
2,861
30-day peak: 3,077
Rank EU ▼ 6,229 places
#15,234
St. Helena #24 in St. Helena
30 days · prev. #9,005 · best #6,016
Last updated:

How does ogherobisha play?

Rating 0.94 K/R 0.69 ADR 76.6 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 414 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 0.90−0.15 · Ø 1.05 better than 4%
Pistol kills per match 3.3
Knife kills 4 in 414 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 17%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 76x 4K, 4 aces in 414 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 1.9−2.1 · Ø 4.0 better than 3%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 25%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ogherobisha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 414 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOctNov

Best month: September 2026 with 0.75.

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
79 matches · 47% win rate
On Dust 2 −66 ELO
103 matches · 50% win rate
Between 12:00 and 18:00 −61 ELO, win rate 43%
On Tuesdays +60 ELO, win rate 43%

ogherobisha loses the most ELO on Anubis: −91 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 1.98 · Inferno
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Most kills in a match: 36 · Vertigo

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
52% better than 43%
0.68 better than 17%
74.3 better than 15%
0.92 better than 10%
46% of 512 duels better than 17%
40% of 48 situations better than 55%
Dust 2103
50% better than 36%
0.70 better than 25%
79.1 better than 36%
0.93 better than 11%
46% of 605 duels better than 18%
64% of 42 situations better than 96%
Anubis79
47% better than 26%
0.73 better than 40%
78.8 better than 35%
1.00 better than 31%
50% of 413 duels better than 37%
44% of 34 situations better than 65%
Ancient59
56% better than 57%
0.68 better than 15%
73.3 better than 10%
0.92 better than 11%
41% of 340 duels better than 5%
53% of 30 situations better than 83%
Inferno35
54% better than 39%
0.69 better than 15%
76.6 better than 14%
0.94 better than 7%
43% of 164 duels better than 5%
50% of 12 situations better than 74%
Nuke20
70% better than 88%
0.63 better than 5%
73.5 better than 12%
0.84 better than 2%
44% of 115 duels better than 9%
10% of 10 situations better than 4%
Cache13
38% -
0.71 -
80.2 -
0.96-
48% of 62 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ogherobisha plays

Across 414 matches ogherobisha averages K/R 0.69, ADR 76.6 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 119 of 414 matches the rating was 1.10 or higher (29%), in 194 it was below 0.90. In 414 matches with detailed stats: 76 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. ogherobisha loses the most ELO on Anubis (−91 ELO, win rate 47%). Things go best in match 2 of the day (+226 ELO, win rate 57%). Match no. 4 of the day goes best: 65% win rate, −5 ELO. Last 30 days: 180 matches, win rate 50%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.