ogcinek

Poland
On FACEIT since 2015 96 matches tracked 28 matches in 30 days
ELO ▼ 24
2,209
30-day peak: 2,233
Rank EU
#137,989
Poland #7,587 in Poland
Last updated:

How does ogcinek play?

Rating 1.22 K/R 0.86 ADR 91.8 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 96 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 2.9
Knife kills 3 in 96 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 28x 4K, 4 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 73%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +114
= Stayed the same
K/R at 0.87, Rating at 1.23, ADR at 93.4, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.87 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
29 matches · 34% win rate
On Mondays +3 ELO, win rate 40%

ogcinek loses the most ELO on Mirage: −3 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.71 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
34% better than 4%
0.87 better than 92%
92.6 better than 92%
1.21 better than 91%
63% of 154 duels better than 96%
35% of 20 situations better than 43%
Dust 216
44% better than 26%
0.89 better than 94%
96.0 better than 96%
1.25 better than 94%
67% of 79 duels better than 98%
21% of 14 situations better than 10%
Ancient15
60% better than 76%
0.86 better than 91%
91.6 better than 90%
1.25 better than 95%
50% of 74 duels better than 39%
46% of 13 situations better than 72%
Cache10
80% -
1.05 -
108.9 -
1.55-
56% of 52 duels -
57% of 7 situations -
Anubis7
43% -
0.83 -
89.8 -
1.13-
53% of 36 duels -
29% of 7 situations -
Inferno6
67% -
0.82 -
85.5 -
1.17-
59% of 27 duels -
33% of 6 situations -
Vertigo6
33% -
0.78 -
79.5 -
1.07-
47% of 32 duels -
67% of 6 situations -
Nuke5
20% -
0.69 -
75.2 -
0.96-
66% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ogcinek plays

Across 96 matches ogcinek averages K/R 0.86, ADR 91.8 and a rating of 1.22. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 44% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 60 of 96 matches the rating was 1.10 or higher (63%), in 20 it was below 0.90. In 70 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.30. ogcinek loses the most ELO on Mirage (−3 ELO, win rate 34%). Improved over the last three months: Win rate +7 pp, ELO +114. Unchanged in recent months: K/R at 0.87, Rating at 1.23, ADR at 93.4, Headshots at 44%. Last 30 days: 28 matches, win rate 32%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.