oeiu

Vietnam
On FACEIT since 2023 353 matches tracked 129 matches in 30 days
Last updated:

How does oeiu play?

Rating 1.05 K/R 0.75 ADR 80.7 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 353 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.0
Knife kills 3 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 50%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 10 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.5, Win rate +6 pp, ELO +289
= Stayed the same
Headshots at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −35 ELO
56 matches · 39% win rate
On Ancient −30 ELO
44 matches · 52% win rate
On Mondays +60 ELO, win rate 43%

oeiu loses the most ELO in match 3 of the day: −35 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 63 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
53% right on the average
0.73 better than 37%
80.9 better than 44%
1.01 better than 34%
47% of 551 duels better than 21%
38% of 60 situations right on the average
Dust 2101
51% better than 39%
0.74 better than 43%
81.0 better than 45%
1.03 better than 39%
48% of 474 duels better than 26%
34% of 50 situations better than 39%
Anubis58
59% better than 66%
0.80 better than 73%
84.8 better than 67%
1.12 better than 71%
52% of 302 duels right on the average
56% of 27 situations better than 87%
Ancient44
52% better than 43%
0.74 better than 41%
75.8 better than 18%
1.05 better than 48%
47% of 200 duels better than 22%
45% of 33 situations better than 68%
Nuke32
41% better than 11%
0.78 better than 53%
80.2 better than 37%
1.09 right on the average
47% of 151 duels better than 18%
39% of 28 situations better than 48%
Inferno7
29% -
0.75 -
76.0 -
1.09-
58% of 38 duels -
100% of 2 situations -
Cache4
75% -
0.75 -
75.9 -
1.09-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oeiu plays

Across 353 matches oeiu averages K/R 0.75, ADR 80.7 and a rating of 1.05. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Anubis with a 59% win rate in 58 matches. In 141 of 353 matches the rating was 1.10 or higher (40%), in 119 it was below 0.90. In 277 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: September 2026 at 1.15. oeiu loses the most ELO in match 3 of the day (−35 ELO, win rate 39%). Things go best on Mirage (+202 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, +102 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.5, Win rate +6 pp, ELO +289. Unchanged in recent months: Headshots at 60%. Last 30 days: 129 matches, win rate 55%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.