odyssey7

Russia
On FACEIT since 2016 371 matches tracked 106 matches in 30 days
ELO ▲ 178
3,067
30-day peak: 3,319
Rank EU ▼ 946 places
#6,753
Russia #1,910 in Russia
30 days · prev. #5,807 · best #1,817
Last updated:

How does odyssey7 play?

Rating 1.23 K/R 0.88 ADR 92.2 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 371 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.2
Knife kills 12 in 371 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 102x 4K, 16 aces in 291 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.8).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 9%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +252
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.85 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −50 ELO
41 matches · 44% win rate
On Nuke −34 ELO
60 matches · 57% win rate
On Mondays +3 ELO, win rate 43%

odyssey7 loses the most ELO on Cache: −50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 3.13 · Nuke
  4. Most kills in a match: 51 · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2139
58% better than 62%
0.89 better than 92%
93.7 better than 91%
1.26 better than 91%
54% of 808 duels better than 58%
38% of 68 situations better than 46%
Mirage116
53% better than 42%
0.83 better than 79%
86.8 better than 73%
1.16 better than 79%
55% of 693 duels better than 65%
43% of 69 situations better than 64%
Nuke60
57% better than 48%
0.92 better than 94%
97.3 better than 95%
1.28 better than 91%
54% of 302 duels better than 53%
42% of 26 situations better than 55%
Cache41
44% better than 9%
0.94 better than 94%
97.8 better than 90%
1.32 better than 91%
55% of 277 duels right on the average
6% of 16 situations better than 4%
Inferno8
38% -
0.65 -
76.3 -
0.91-
54% of 39 duels -
40% of 5 situations -
Anubis4
25% -
0.96 -
105.0 -
1.33-
57% of 21 duels -
100% of 1 situations -
Ancient3
33% -
0.75 -
90.9 -
0.96-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How odyssey7 plays

Across 371 matches odyssey7 averages K/R 0.88, ADR 92.2 and a rating of 1.23. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 58% win rate in 139 matches. In 205 of 371 matches the rating was 1.10 or higher (55%), in 85 it was below 0.90. In 291 matches with detailed stats: 102 4Ks and 16 aces. Best month by rating: September 2026 at 1.32. odyssey7 loses the most ELO on Cache (−50 ELO, win rate 44%). Things go best on Dust 2 (+233 ELO, win rate 58%). Match no. 4 of the day goes best: 62% win rate, −23 ELO. Improved over the last three months: Win rate +4 pp, ELO +252. Got weaker: K/R −0.07, Rating −0.09, ADR −6.7. Unchanged in recent months: Headshots at 46%. Last 30 days: 106 matches, win rate 54%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.