odinleikcs

Norway
On FACEIT since 2024 140 matches tracked 50 matches in 30 days
ELO ▼ 47
2,078
30-day peak: 2,125
Rank EU
#203,454
Norway #2,180 in Norway
Last updated:

How does odinleikcs play?

Rating 1.03 K/R 0.74 ADR 82.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 140 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 25x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +403
= Stayed the same
ADR at 82.1
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −4 pp, Win rate −11 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
25 matches · 40% win rate
On Mondays +28 ELO, win rate 41%

odinleikcs loses the most ELO on Dust 2: −6 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Reached level 10 · Cache
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.48 · Nuke
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
60% better than 78%
0.77 better than 65%
84.6 better than 68%
1.10 better than 75%
49% of 206 duels better than 37%
38% of 21 situations better than 47%
Mirage33
42% better than 16%
0.71 better than 35%
81.2 better than 53%
0.96 better than 26%
48% of 152 duels better than 31%
41% of 17 situations better than 60%
Dust 225
40% better than 14%
0.73 better than 45%
80.5 better than 49%
1.01 better than 41%
43% of 154 duels better than 13%
44% of 16 situations better than 69%
Cache24
58% -
0.72 -
84.4 -
1.03-
51% of 93 duels -
50% of 14 situations -
Inferno13
69% -
0.67 -
73.8 -
0.94-
46% of 59 duels -
44% of 9 situations -
Nuke9
67% -
0.92 -
97.9 -
1.29-
49% of 59 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How odinleikcs plays

Across 140 matches odinleikcs averages K/R 0.74, ADR 82.9 and a rating of 1.03. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 59 of 140 matches the rating was 1.10 or higher (42%), in 53 it was below 0.90. In 126 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. odinleikcs loses the most ELO on Dust 2 (−6 ELO, win rate 40%). Things go best on Mirage (+29 ELO, win rate 42%). Improved over the last three months: ELO +403. Got weaker: K/R −0.05, Rating −0.09, Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: ADR at 82.1. Last 30 days: 50 matches, win rate 46%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.