odeys

Finland
On FACEIT since 2016 226 matches tracked 23 matches in 30 days
Last updated:

How does odeys play?

Rating 1.38 K/R 1.00 ADR 106.9 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 226 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 41% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 4% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.41+0.37 · Ø 1.04 better than 99%
Pistol kills per match 3.8
Knife kills 1 in 226 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 19.0%+5.5 pp · Ø 13.5% better than 99%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 82x 4K, 12 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +140
= Stayed the same
K/R at 1.00, Rating at 1.38, ADR at 107.9, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.02
JunJulAugSepOctNov

Best month: August 2026 with 1.02. Last 3 months: 1.00 (at the start 0.99). Well above the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −18 ELO
24 matches · 29% win rate
On Dust 2 −17 ELO
75 matches · 61% win rate
Between 18:00 and 24:00 −55 ELO, win rate 52%
On Saturdays −33 ELO, win rate 42%

odeys loses the most ELO on Inferno: −18 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis
  4. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
61% better than 80%
0.98 better than 99%
104.3 better than 99%
1.40 better than 99%
59% of 377 duels better than 85%
55% of 33 situations better than 88%
Anubis55
65% better than 85%
1.03 better than 99%
109.8 better than 99%
1.44 better than 99%
63% of 304 duels better than 94%
39% of 23 situations better than 51%
Cache46
67% better than 80%
1.03 better than 99%
111.9 better than 99%
1.43 better than 99%
58% of 277 duels better than 80%
48% of 21 situations better than 68%
Inferno24
29% better than 1%
0.98 better than 98%
106.4 better than 99%
1.30 better than 90%
59% of 133 duels better than 73%
27% of 11 situations better than 21%
Ancient9
44% -
0.90 -
105.6 -
1.20-
52% of 52 duels -
40% of 5 situations -
Nuke9
11% -
0.92 -
95.4 -
1.21-
66% of 44 duels -
25% of 8 situations -
Mirage7
57% -
0.88 -
95.1 -
1.21-
56% of 45 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How odeys plays

Across 226 matches odeys averages K/R 1.00, ADR 106.9 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 21.3 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 46 matches. In 171 of 226 matches the rating was 1.10 or higher (76%), in 27 it was below 0.90. In 206 matches with detailed stats: 82 4Ks and 12 aces. Best month by rating: August 2026 at 1.44. odeys loses the most ELO on Inferno (−18 ELO, win rate 29%). Things go best on Anubis (+27 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −19 ELO. Improved over the last three months: Win rate +5 pp, ELO +140. Unchanged in recent months: K/R at 1.00, Rating at 1.38, ADR at 107.9, Headshots at 47%. Last 30 days: 23 matches, win rate 48%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.