oddie
Name history of oddie
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does oddie play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).
Compared with 2,408 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00. Last 3 months: 0.99 (at the start 1.13). Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 83.5. Last 3 months: 82.0 (at the start 80.8). Just above the average (80.7).
Share of headshot kills
Best month: November 2026 with 50%. Last 3 months unchanged at 45%. Clearly below the average (50%).
Matches won (win rate)
Best month: November 2026 with 56%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Best month: October 2026 with 2,318. Last 3 months: 2,283 (at the start 1,993).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 226 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
oddie loses the most ELO on Inferno: −53 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.42 · Inferno
- Most kills in a match: 31 · Nuke
- Recorded match no. 100 · Ancient
- Longest win streak: 9 wins in a row · Nuke
- Reached level 10 · Anubis
Maps in detail
from the last 226 matchesCompared with players on the same level who have at least 15 matches on the map.
How oddie plays
Across 226 matches oddie averages K/R 0.72 and ADR 81.7; the rating across the 178 rated matches is 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 61 of 178 matches the rating was 1.10 or higher (34%), in 78 it was below 0.90. In 178 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. oddie loses the most ELO on Inferno (−53 ELO, win rate 47%). Things go best on Cache (+143 ELO, win rate 66%). Match no. 1 of the day goes best: 60% win rate, +117 ELO. Improved over the last three months: ELO +290. Got weaker: Rating −0.14. Unchanged in recent months: K/R at 0.72, ADR at 82.0, Headshots at 45%, Win rate at 52%. Last 30 days: 79 matches, win rate 54%, net ELO +73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.