oddie

Croatia
On FACEIT since 2015 226 matches tracked 79 matches in 30 days
ELO ▲ 76
2,283
30-day peak: 2,283
Rank EU
#110,084
Croatia #220 in Croatia
Last updated:

How does oddie play?

Rating 0.99 (from 178 matches) K/R 0.72 ADR 81.7 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.8
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 30x 4K, 4 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +290
= Stayed the same
K/R at 0.72, ADR at 82.0, Headshots at 45%, Win rate at 52%
▼ Got worse
Rating −0.14

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
38 matches · 47% win rate
On Anubis −49 ELO
36 matches · 61% win rate
On Sundays −28 ELO, win rate 47%

oddie loses the most ELO on Inferno: −53 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Inferno
  2. Most kills in a match: 31 · Nuke
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 9 wins in a row · Nuke
  5. Reached level 10 · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
48% better than 37%
0.70 better than 26%
81.6 better than 49%
0.97 better than 27%
44% of 186 duels better than 11%
50% of 22 situations better than 78%
Cache38
66% -
0.75 -
83.0 -
1.06-
49% of 124 duels -
40% of 15 situations -
Inferno38
47% better than 27%
0.75 better than 48%
87.7 better than 73%
1.02 better than 34%
50% of 151 duels better than 35%
38% of 13 situations right on the average
Anubis36
61% better than 79%
0.74 right on the average
82.7 better than 59%
1.01 better than 39%
45% of 159 duels better than 16%
39% of 18 situations better than 53%
Mirage32
34% better than 3%
0.67 better than 16%
77.1 better than 28%
0.91 better than 11%
44% of 110 duels better than 12%
36% of 11 situations better than 43%
Dust 219
42% better than 17%
0.60 better than 3%
67.1 better than 2%
0.94-
41% of 61 duels better than 5%
33% of 6 situations better than 37%
Nuke15
73% better than 91%
0.82 better than 77%
89.7 better than 81%
1.08-
53% of 70 duels better than 58%
40% of 5 situations better than 52%

Compared with players on the same level who have at least 15 matches on the map.

How oddie plays

Across 226 matches oddie averages K/R 0.72 and ADR 81.7; the rating across the 178 rated matches is 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 61 of 178 matches the rating was 1.10 or higher (34%), in 78 it was below 0.90. In 178 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. oddie loses the most ELO on Inferno (−53 ELO, win rate 47%). Things go best on Cache (+143 ELO, win rate 66%). Match no. 1 of the day goes best: 60% win rate, +117 ELO. Improved over the last three months: ELO +290. Got weaker: Rating −0.14. Unchanged in recent months: K/R at 0.72, ADR at 82.0, Headshots at 45%, Win rate at 52%. Last 30 days: 79 matches, win rate 54%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.