octav-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.34 K/D and so well above the average (1.03).
Impact
Strength3.5 MVPs per match and so well above the average (2.3).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.04. Last 3 months: 0.94 (at the start 0.93). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.49. Last 3 months: 1.35 (at the start 1.30). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 109.1. Last 3 months: 97.3 (at the start 95.7). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 57% (at the start 53%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 59% (at the start 61%). Well above the average (50%).
Best month: October 2026 with 2,019. Last 3 months: 2,018 (at the start 1,997).
Rounds with first kill
Best month: October 2026 with 14%. Last 3 months: 13% (at the start 12%). Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 46%. Last 3 months: 20% (at the start 46%). Well below the average (39%).
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
octav- loses the most ELO in match 1 of the day: +5 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Mirage
- Reached level 10 · Mirage
- Most kills in a match: 36 · Mirage
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How octav- plays
Across 50 matches octav- averages K/R 0.93, ADR 96.5 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 21.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 36 of 50 matches the rating was 1.10 or higher (72%), in 6 it was below 0.90. In 43 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: November 2026 at 1.49. octav- loses the most ELO in match 1 of the day (+5 ELO, win rate 50%). Improved over the last three months: Rating +0.05, Headshots +4 pp, First kills +1 pp. Got weaker: Clutch 1v1 −26 pp. Unchanged in recent months: K/R at 0.94, ADR at 97.3, Win rate at 59%, ELO at 2,018. Last 30 days: 20 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.