ochi

China
On FACEIT since 2024 570 matches tracked 252 matches in 30 days
ELO ▼ 120
3,502
30-day peak: 3,707
Rank EU ▼ 516 places
#1,326
China #39 in China
30 days · prev. #810 · best #552
Last updated:
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How does ochi play?

Rating 1.12 (from 215 matches) K/R 0.80 ADR 86.3 from 570 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 264 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (421 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 87%
Opening duels won 55%+1 pp · Ø 54% better than 53%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%0 pp · Ø 43% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 25%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just below the average (1.12).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 15%+2 pp · Ø 13% better than 72%
K/D 1.08−0.04 · Ø 1.12 better than 27%
Pistol kills per match 2.7 from the last 264
Knife kills 1 in 264 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly below the average (2.6).

2K rounds 14.7%+0.6 pp · Ø 14.1% better than 53%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 56%
MVPs per match 2.5−0.1 · Ø 2.6 better than 39%
4Ks and aces 91x 4K, 11 aces in 421 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 1.1−2.8 · Ø 3.9 better than 1%
Enemies flashed per round 0.11−0.23 · Ø 0.34 better than 1%
Deaths per round 74%+4 pp · Ø 70% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, ADR +4.7, Headshots +5 pp
= Stayed the same
ELO at 3,502
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.78). Slightly above the average (0.78).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −228 ELO
46 matches · 39% win rate
On Dust 2 −193 ELO
50 matches · 46% win rate
Between 12:00 and 18:00 −173 ELO, win rate 38%
On Fridays −164 ELO, win rate 40%

ochi loses the most ELO on Anubis: −228 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
59% better than 60%
0.81 better than 53%
89.0 better than 65%
1.12 better than 47%
56% of 829 duels better than 57%
49% of 55 situations better than 78%
Dust 250
46% better than 14%
0.83 better than 65%
88.7 better than 66%
1.13 better than 47%
59% of 322 duels better than 72%
36% of 25 situations better than 40%
Anubis46
39% better than 5%
0.86 better than 81%
91.6 better than 83%
1.16 better than 65%
54% of 335 duels right on the average
40% of 15 situations right on the average
Nuke20
40% better than 6%
0.78 better than 41%
85.3 better than 49%
1.01 better than 15%
58% of 102 duels better than 68%
22% of 9 situations better than 14%
Cache12
33% -
0.82 -
86.3 -
1.08-
61% of 85 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ochi plays

Across 570 matches ochi averages K/R 0.80 and ADR 86.3; the rating across the 215 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 3,500+ ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 135 matches. In 142 of 264 matches the rating was 1.10 or higher (54%), in 77 it was below 0.90. In 421 matches with detailed stats: 91 4Ks and 11 aces. Best month by rating: October 2026 at 1.13. ochi loses the most ELO on Anubis (−228 ELO, win rate 39%). Things go best on Mirage (+308 ELO, win rate 59%). Match no. 4 of the day goes best: 67% win rate, +131 ELO. Improved over the last three months: K/R +0.04, ADR +4.7, Headshots +5 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 3,502. Last 30 days: 252 matches, win rate 49%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.